I'd say more like three years.
Seven to ten to be integrated into commercial products, though.
Search found 43 matches
- Sat Jun 24, 2006 5:23 pm
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 1170850
- Fri Jun 09, 2006 10:34 pm
- Forum: Wolfire
- Topic: Additions to the Lugaru 2: Health Meter
- Replies: 84
- Views: 73324
Anyfruit. Whatever type of effect David choose to introduce in Lugaru 2, I bet it's going to be better than what we could rant about here. ;P That's a good point. That's the same reason I don't seriously give suggestions for changes to the combat system, because not only does David (and his crew) c...
- Fri Jun 09, 2006 9:21 pm
- Forum: Wolfire
- Topic: fighting multiple opponents
- Replies: 9
- Views: 10453
Ah, I see. I guess it somewhat works to call it a 3rd person FPS - but only in relation to mainstream FPSes (eventually that term will become silly as technology allows all FPSes to use that technique). The only other game I can think of that does this is Breakdown for the Xbox, which was - for thos...
- Fri Jun 09, 2006 10:00 am
- Forum: Wolfire
- Topic: fighting multiple opponents
- Replies: 9
- Views: 10453
- Thu Jun 08, 2006 11:09 pm
- Forum: Wolfire
- Topic: fighting multiple opponents
- Replies: 9
- Views: 10453
- Thu Jun 08, 2006 10:14 pm
- Forum: Wolfire
- Topic: additions to the combat system: critical hits
- Replies: 14
- Views: 15273
the reason to do these things would these things would be 1:if there was aiming in L2, it would sometimes give you trade offs (do I hit an unprotected area and reduce risk of reversal, or do go for the neck and try and kill him quickly with a big chance of being reversed?) ... Careful how you phras...
- Thu Jun 08, 2006 9:41 pm
- Forum: Wolfire
- Topic: Additions to the Lugaru 2: Health Meter
- Replies: 84
- Views: 73324
In response to the bob's first original post, and Zantalos's quote in particular, I think you're looking at this from the wrong angle; Zantalos was commenting that the warning signs of low health seemed inaccurate. Why, then, instead of proposing any type of health bar, don't you instead propose tha...
- Tue Jun 06, 2006 9:45 pm
- Forum: Wolfire
- Topic: PhoenixUI prototype
- Replies: 95
- Views: 80614
- Tue Jun 06, 2006 10:33 am
- Forum: Wolfire
- Topic: Lugaru 2 NEEDS GORE.
- Replies: 256
- Views: 196372
I hope there are some more crowded cities though, with lots of alleyways and civilians. Honestly, I hope not. Civilians just get in the way, use processor power and remind me of GTA. As for alleyways - I don't mean to simply be contradictory here - but I prefer the idea of more organic, almost East...
- Mon Jun 05, 2006 5:05 pm
- Forum: Wolfire
- Topic: personified wolves
- Replies: 30
- Views: 36795