Least I could do.
Also, no, it's already public all over the net, now: viewtopic.php?f=2&t=4015
Search found 731 matches
- Thu Oct 02, 2008 4:06 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Thanks!
- Replies: 12
- Views: 1821
- Thu Oct 02, 2008 3:51 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Awesome
- Replies: 46
- Views: 9779
Re: Awesome
So, this is our little bunch, eh?
- Wed Oct 01, 2008 5:57 pm
- Forum: Wolfire
- Topic: The (sort of) Official David Appreciation Thread
- Replies: 33
- Views: 17664
Re: The (sort of) Official David Appreciation Thread
I give you my condolences (about the tray), as well as a bunch of appreciations.
- Fri Aug 29, 2008 2:26 pm
- Forum: Wolfire
- Topic: PHIL WEINHOLTS
- Replies: 25
- Views: 19078
Re: PHIL WEINHOLTS
Who?
- Fri Aug 29, 2008 11:40 am
- Forum: Wolfire
- Topic: Wolfire IRC channel!
- Replies: 8
- Views: 6184
Re: Wolfire IRC channel!
Just received the news. I'm in!
- Wed Aug 20, 2008 3:33 pm
- Forum: Lugaru
- Topic: Lugaru 2 is dead [aswell]
- Replies: 47
- Views: 27465
- Fri Jun 27, 2008 5:10 pm
- Forum: Lugaru
- Topic: lugaru 2 is cool
- Replies: 17
- Views: 13306
- Fri Jun 27, 2008 5:03 pm
- Forum: Lugaru
- Topic: Let's figure out NumNext!
- Replies: 16
- Views: 13355
As far as I know, the main bug with the non-linearity is that Lugaru takes all your choices into account with a delay of one level. Say the player has just beaten some level after choosing option 2 from 2 possible levels, and he is now presented with a new choice of 2 possible next levels. No matte...
- Thu Jun 26, 2008 12:25 pm
- Forum: Lugaru
- Topic: Invasion [map][updated]
- Replies: 8
- Views: 6063
- Thu Jun 26, 2008 12:05 pm
- Forum: Lugaru
- Topic: Let's figure out NumNext!
- Replies: 16
- Views: 13355
- Wed Jun 25, 2008 4:09 pm
- Forum: Lugaru
- Topic: Let's figure out NumNext!
- Replies: 16
- Views: 13355
- Wed Jun 25, 2008 9:06 am
- Forum: Lugaru
- Topic: Let's figure out NumNext!
- Replies: 16
- Views: 13355
Again, sorry for tripple-posting, but it seems it now works. The only thing that does not get inherited by the second, third, etc. levels, is the name of the level. The level should load and work, but anything after, inherits the name of the first level. This, I find odd. EDIT: I take that back. Sor...
- Wed Jun 25, 2008 8:52 am
- Forum: Lugaru
- Topic: Let's figure out NumNext!
- Replies: 16
- Views: 13355
The thing is ... I thinks NextLevel: 2 LocationZ: 3 is the same as NextLevel: 2:3 Notice how LocationZ is entirely imaginary, and could be anything. Bonestew, for an example. Same reason it goes crazy if you do not provide a second number: It takes it from the next setting; LocationX, looking for a ...
- Wed Jun 25, 2008 8:10 am
- Forum: Lugaru
- Topic: Let's figure out NumNext!
- Replies: 16
- Views: 13355
Uh, thanks, I guess. =P But this is quite some nut to crack. It seems the only stable number is that of the first listed. I believe Silb or somebody had a go at it some time ago, but he never stated how much he figured out. It seems it does indeed get somewhat still impredictably, but stably confuse...
- Wed Jun 25, 2008 7:53 am
- Forum: Lugaru
- Topic: Let's figure out NumNext!
- Replies: 16
- Views: 13355
Let's figure out NumNext!
I know people have tried - and failed - forking their stories. The closest I've got is Campaign Levels: 5 Level 1: Name: nuk1 Description: 1 ChooseNext: 1 NumNext: 2 NextLevel: 3:4 LocationX: 197 LocationY: 370 Level 2: Name: nuk2 Description: 2 ChooseNext: 1 NumNext: 1 Nextlevel: 4 LocationX: 310 L...