Right on, parkour FTW.
Here is a nice wall run:
http://youtube.com/watch?v=FRzRKdyLec8&feature=related
EDIT: I'd like to see a vid of a 10 step wall run.. I've never seen anyone manage more than 6 or 7.
Search found 1394 matches
- Sat Feb 02, 2008 5:28 pm
- Forum: Lugaru
- Topic: cool things in lugaru 1
- Replies: 14
- Views: 11308
- Sat Jan 19, 2008 3:02 am
- Forum: Randomness
- Topic: Who has left the site so far.
- Replies: 61
- Views: 37991
- Thu Jun 28, 2007 2:53 pm
- Forum: Wolfire
- Topic: Will there Be Voice Acting in Lugaru 2?
- Replies: 35
- Views: 31899
- Wed Jun 27, 2007 7:25 pm
- Forum: Wolfire
- Topic: Will there Be Voice Acting in Lugaru 2?
- Replies: 35
- Views: 31899
- Tue Jun 26, 2007 3:11 pm
- Forum: Wolfire
- Topic: Will there Be Voice Acting in Lugaru 2?
- Replies: 35
- Views: 31899
- Sun May 13, 2007 11:51 am
- Forum: Lugaru
- Topic: cyborg bunnies!
- Replies: 47
- Views: 36574
- Mon May 07, 2007 7:31 pm
- Forum: Randomness
- Topic: Reported Missing : Zip and LeDoOd
- Replies: 14
- Views: 11285
- Sat Feb 03, 2007 11:34 pm
- Forum: Lugaru
- Topic: New Here, Need Help?
- Replies: 45
- Views: 31841
- Tue Jan 23, 2007 3:27 am
- Forum: Lugaru
- Topic: Lugaru on 101 great free games list.
- Replies: 8
- Views: 8279
- Tue Jan 23, 2007 3:25 am
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 1172104
Another idea: Being able to grab enemies and use them in combat...and I don't mean just kicking, knocking, or punching them into other enemies. For example, you wrap your garrotting wire around an enemies neck, gut punch him a few times, kick him in the gut, sending him flying towards a group of en...
- Wed Jan 17, 2007 3:25 pm
- Forum: Randomness
- Topic: Uwe Boll
- Replies: 34
- Views: 25337
- Sat Jan 13, 2007 3:17 pm
- Forum: Wolfire
- Topic: Additions to Lugaru 2: Minor Changes
- Replies: 11
- Views: 13122
- Tue Jan 09, 2007 3:23 am
- Forum: Lugaru
- Topic: How do I mod things?
- Replies: 29
- Views: 23155
- Mon Jan 08, 2007 9:28 pm
- Forum: Lugaru
- Topic: How do I mod things?
- Replies: 29
- Views: 23155
Viking is still here, as am I :p The format is: short vertexNum; short TriangleNum; float vertex[i].x, vertex[i].y, vertex[i].z; //where i is 0 to vertexNum-1 int Triangles[i].vertex[0], Triangles[i].vertex[1], Triangles[i].vertex[2]; //where i is 0 to TriangleNum-1, and vertex[0] is the first verte...
- Tue Jan 02, 2007 11:31 pm
- Forum: Randomness
- Topic: Members list?
- Replies: 22
- Views: 17806