Pretty cool little level. Lots of fun to play through. The colors of the shards/guards are a nice compliment to the red desert too.
Nice work!
Search found 281 matches
- Mon Apr 08, 2013 11:56 pm
- Forum: Modding
- Topic: [Map] Obsidian Shards
- Replies: 9
- Views: 2118
- Mon Apr 08, 2013 11:49 pm
- Forum: Modding
- Topic: {MAP}MYSTERIOUS MOUNTAIN
- Replies: 25
- Views: 5472
Re: {MAP}MYSTERIOUS MOUNTAIN
My goodness, AMAZING level. That initial beach side scene literally made me say "Wow". That was also probably the most unique climb I've experienced in this game. Using terrain like that really opens up possibilities for different paths to take. Reading the description, I thought the red f...
- Mon Apr 08, 2013 11:30 pm
- Forum: Modding
- Topic: Lost Tombs
- Replies: 4
- Views: 1420
Re: Lost Tombs
Wow spudy, AMAZING level!
It's been a while since I've played, so I couldn't successfully make it through without turning off enemy aggression, but the amount of detail is just spectacular.
Epic ending too.
Nice work!
It's been a while since I've played, so I couldn't successfully make it through without turning off enemy aggression, but the amount of detail is just spectacular.
Epic ending too.
Nice work!
- Mon Apr 08, 2013 11:10 pm
- Forum: Modding
- Topic: Drunken inspired moveset WIP
- Replies: 9
- Views: 1873
Re: Drunken inspired moveset WIP
Oh wow, this looks amazing. Really looking forward to trying it out!
- Mon Apr 08, 2013 10:38 pm
- Forum: Modding
- Topic: Custom Unique Animation sets
- Replies: 6
- Views: 1126
Re: Custom Unique Animation sets
Very cool! That back leg moves a little wonky during the crouch walk animation, but aside from that everything looks very natural. I really like how you did the ears too, looks a lot more "covert".
- Mon Apr 08, 2013 10:29 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Auto Updater] SUMLauncher - 3.0.8
- Replies: 1542
- Views: 2569965
Re: [Auto Updater] SUMLauncher - 3.0.0
Woohoo! The 3.0 update finally!
Everything works fantastic. Really nice interface and it's easy to use.
Nice work!
Everything works fantastic. Really nice interface and it's easy to use.
Nice work!
- Mon Apr 08, 2013 10:18 pm
- Forum: Modding
- Topic: [Character] Chameleon (Playable)
- Replies: 17
- Views: 8820
Re: [Character] Chameleon (Playable)
Glad you like him! I still hope to one day get a proper palette map working for him. Also, I've updated the texture map so he's not so shiny, but it never updated in the .zip file I guess. I'll try that again. edit: Uploaded a new version instead of trying to overwrite the old one, should work now.
- Thu Mar 14, 2013 9:37 am
- Forum: Modding
- Topic: I want to learn to make characters
- Replies: 25
- Views: 3490
Re: I want to learn to make characters
You are wrong, dude. Decimation Master, Blender's Decimation modifier, and the similar Max modifier, they all SUCK. You can NOT use them for animated characters, because these totally screw up the topology. You might get away with Decimated topology in something like rocks, or trees, as long as the...
- Mon Mar 11, 2013 12:27 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: hi im lagboy!
- Replies: 10
- Views: 1486
Re: hi im lagboy!
Welcome, lagboy! I made a Frog character, you can download him here: http://forums.wolfire.com/viewtopic.php?f=16&t=17181 Andrige is working on a Bear character too, you can check out his progress here: http://forums.wolfire.com/viewtopic.php?t=12474 There other custom characters available too, ...
- Wed Mar 06, 2013 2:38 pm
- Forum: Modding
- Topic: I want to learn to make characters
- Replies: 25
- Views: 3490
Re: I want to learn to make characters
I'm sure there's a reason why it happens, but I have no idea. When making the Chameleon character, I went through probably 30 skeletons before I found one that looked good and worked in game.last wrote: Ok, yeah, i can see that this may need allot more explaining.
- Wed Mar 06, 2013 1:53 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: *What animal will you play as or love to see implemented?
- Replies: 812
- Views: 115020
Re: *What animal will you play as or love to see implemented
What about a Macrauchenia?Crafekster wrote:Alpaca...
(It's hard to anthropomorphize an extinct animal though, been working on concept art for a while now...)
- Wed Mar 06, 2013 1:44 pm
- Forum: Modding
- Topic: I want to learn to make characters
- Replies: 25
- Views: 3490
Re: I want to learn to make characters
Here's my workflow for the characters I made: The mesh -Made the model in Sculptris -Painted model -Exported the .obj -Saved texture -Opened up Blender and opened .blend file of an existing Overgrowth character(depending on my original character's dimensions) -Scaled my model to the dimensions of th...
- Sun Mar 03, 2013 8:34 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: *What animal will you play as or love to see implemented?
- Replies: 812
- Views: 115020
Re: *What animal will you play as or love to see implemented
That would be awesome.bloodycoathanger wrote:pig man- curly tail bobbing in the wind
- Sun Mar 03, 2013 8:31 pm
- Forum: Modding
- Topic: *Custom Character* Reptile/lizard WIP *update 1.5*
- Replies: 29
- Views: 4794
Re: *Custom Character* Reptile/lizard WIP *update 1.5*
Not yet, there is still a problem with the mesh where it's unable to be rigged currently.soccerxplayerx wrote:can I play as this character yet
- Sat Mar 02, 2013 12:44 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: How can I support Overgrowth?
- Replies: 4
- Views: 785