Search found 281 matches

by Macrauchenia
Sun Feb 10, 2013 8:55 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [MAP] Red Warrior
Replies: 9
Views: 1329

Re: [MAP] Red Warrior

I have no idea if this will work, but Wormwood had a similar problem in this thread: http://forums.wolfire.com/viewtopic.php?f=16&t=17377 Anton suggested this: If you were using SUMLauncher, it's possible that your map is still saved on your computer. Were you hitting ctrl-s throughout the proce...
by Macrauchenia
Sun Feb 10, 2013 1:55 pm
Forum: Modding
Topic: [Map] Lost Ruins
Replies: 13
Views: 3280

Re: (Level) Lost Ruins

I didn't see the weapon initially, but I think it was pretty obvious.

I think the difficulty is fine, makes it that much more satisfying when you beat it. :mrgreen:

Again, nice use of such a large area.
by Macrauchenia
Fri Feb 08, 2013 10:20 pm
Forum: Modding
Topic: [Character] Demon Skeleton
Replies: 33
Views: 5984

Re: [Character] Demon Skeleton Lord

Freaking cool! I hope to release another pack of Holiday-themed levels, I'll definetly incorporate him into the Halloween one.

Keep it up RagdollZombie!
by Macrauchenia
Wed Feb 06, 2013 3:37 am
Forum: Modding
Topic: [Map] Forsaken Outpost
Replies: 10
Views: 2779

Re: (level) Forsaken Outpost

Wow, what a fantastic level! Every city/settlement looks incredibly realistic, and that's awesome how you made use of such a large area with obvious direction of where to go without spoiling anything beforehand. The text for the characters is too long to be displayed properly, but I have a feeling t...
by Macrauchenia
Sun Feb 03, 2013 10:45 pm
Forum: Modding
Topic: *Custom Character* Reptile/lizard WIP *update 1.5*
Replies: 29
Views: 4781

Re: *Custom Character* Reptile/lizard WIP *update 1*

Hitting ctrl+a should select all the objects in the scene, and you should be able to scale them all down at once. It would have been better to work with a single mesh the entire time. I think I should be able to merge the tail and the body in Blender though. We'll see, I hope it will still look righ...
by Macrauchenia
Sun Feb 03, 2013 4:51 pm
Forum: Modding
Topic: [Character] Ninja Rabbit!
Replies: 9
Views: 1919

Re: [Character] Ninja Rabbit!

Awesome! I think his rig is SLIGHTLY different than the other rabbits, but that just makes him move in his own unique style. Very cool. I'm having a similar problem with adding a palette map for my chameleon character. I don't have pictures, but where I have the palette map colored is not where it's...
by Macrauchenia
Sun Feb 03, 2013 4:48 pm
Forum: Modding
Topic: Big trouble in little china
Replies: 7
Views: 1503

Re: Big trouble in little china

So I finally got Markuss' new Old China objects working, but this level won't load for me.

The game crashes without an error. :(
by Macrauchenia
Sun Feb 03, 2013 4:46 pm
Forum: Modding
Topic: [Models] Old China V2
Replies: 10
Views: 2218

Re: [Models] Old China V2

Well I'm not sure what I did, but it works now. Nice work, Markuss! The attention to detail is spectacular (just like your American City objects), and everything runs just silky smooth. Is there a way to add an additional tab in the spawner? It would be nice if your objects had their own without ove...
by Macrauchenia
Sun Feb 03, 2013 4:32 pm
Forum: Modding
Topic: Jimmy and the warp portal part 5
Replies: 5
Views: 1098

Re: Jimmy and the warp portal part 5

Another great addition to the warp portal series. I like how you're using custom characters for them, it gives the impression that each dimension is ENTIRELY different than the last; totally fitting the theme. The portal itself is really cool too, super trippy. Looking forward to the next installment!
by Macrauchenia
Sun Feb 03, 2013 4:30 pm
Forum: Modding
Topic: Jimmy and the warp portal part 4
Replies: 4
Views: 922

Re: Jimmy and the warp portal part 4

What a pleasant level. I really liked that run through the open valley. Are you making custom terrain for these? It looks really nice.

...and ya, why does everything want to eat me? Haha. :lol:
by Macrauchenia
Sun Feb 03, 2013 4:27 pm
Forum: Modding
Topic: Jimmy and the warp portal part 3
Replies: 3
Views: 780

Re: Jimmy and the warp portal part 3

Nice! I was wondering when we'd see the continued adventures of Jimmy and the warp portal.

This dimension had a real "Fallout: New Vegas" theme to it I thought. Really nice use of the terrain and custom objects to achieve that look. Extremely cool.
by Macrauchenia
Sun Feb 03, 2013 3:31 pm
Forum: Modding
Topic: Ancient City Of Bastet
Replies: 6
Views: 2116

Re: Ancient City Of Bastet

Holy crap, spudy, freaking EPIC! I bet that level took me a good 45 minutes to play through, and I could probably spend all day just exploring every nook and cranny. I loved the story and the theme of everything just fits so well with it. Incredible ending too, I literally said "no way" ou...
by Macrauchenia
Sun Feb 03, 2013 6:07 am
Forum: Modding
Topic: *Custom Character* Reptile/lizard WIP *update 1.5*
Replies: 29
Views: 4781

Re: *Custom Character* Reptile/lizard WIP need help

SacredSand wrote:
Macrauchenia wrote:Awesome! I'm eager to see what the version with longer shorts will look like, I think that would match his style a bit better.
I uploaded a picture with it.
Very cool! I definetly like this new version a lot better. Hopefully we can get him working soon. :)
by Macrauchenia
Sat Feb 02, 2013 2:31 pm
Forum: Modding
Topic: Endo's own thread
Replies: 70
Views: 10140

Re: Endo's own thread

Air glider: glider.jpg This is a weapon and it doesn't let you fly. Yet. 1) Integration with the flying mod, so that a rabbit can fly only using this weapon. 2) Custom animations so that the character can carry this, fight with this, and then fly with this. The flying is the difficult one - we'd ne...
by Macrauchenia
Fri Feb 01, 2013 1:38 pm
Forum: Modding
Topic: *Custom Character* Reptile/lizard WIP *update 1.5*
Replies: 29
Views: 4781

Re: *Custom Character* Reptile/lizard WIP need help

Awesome! I'm eager to see what the version with longer shorts will look like, I think that would match his style a bit better.