Search found 281 matches

by Macrauchenia
Fri Feb 01, 2013 1:37 pm
Forum: Modding
Topic: CUSTOM CHARACTER: TENGU
Replies: 210
Views: 34634

Re: CUSTOM CHARACTER: TENGU

HI! been working on triying to understand what does it take to make some custom attacks... the tengu was the ideal option to try some of this stuff, so here it is, a couple of moves.. maybe not so clear but you get an idea... still lacks a original close attack, something to change the soccer kick ...
by Macrauchenia
Fri Feb 01, 2013 1:34 pm
Forum: Modding
Topic: [Map] Airtemple
Replies: 68
Views: 11571

Re: [Map] Airtemple

Wow Gyrth, that looks amazing. I watched the first 15 seconds or so of the video before I closed it, I MUST EXPERIENCE THAT FOR MYSELF!
by Macrauchenia
Mon Jan 28, 2013 3:54 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a196 build
Replies: 58
Views: 11592

Re: Unofficial Overgrowth a196 build

Woohoo! Overgrowth works on XP again!
by Macrauchenia
Mon Jan 28, 2013 12:05 am
Forum: Modding
Topic: Need help making first level
Replies: 5
Views: 990

Re: Need help making first level

1. Hitting the "Save level" button will save whatever level you are working on. So if you're working on one of the default maps and hit save, whatever changes you made will show up next time you load it. It's advisable to find what map you want to work with, then make a copy of it and rena...
by Macrauchenia
Thu Jan 24, 2013 4:04 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: game always on edit mode
Replies: 2
Views: 538

Re: game always on edit mode

Currently, loading any level will initially put you in editor mode. You have to click the "rabbot" button to spawn as the playable character in the level.
by Macrauchenia
Wed Jan 23, 2013 10:09 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Not a valid Win32 application
Replies: 8
Views: 1238

Re: Not a valid Win32 application

I also get this error.

Changing the compatibility mode doesn't do anything, XP isn't even listed in the list for me.... that could be part of the problem though.
by Macrauchenia
Mon Jan 21, 2013 9:00 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a195 build
Replies: 59
Views: 12345

Re: Unofficial Overgrowth a195 build

Jeff wrote:The new Windows installer should work now -- if you already downloaded it, you can place these dlls in the Overgrowth directory: http://dl.dropbox.com/u/3236655/msvc110redist.zip
I'm still getting the "Overgrowth.exe is not a valid win32 application" error.
by Macrauchenia
Mon Jan 21, 2013 1:46 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a195 build
Replies: 59
Views: 12345

Re: Unofficial Overgrowth a195 build

If you have the bandwidth, would you mind installed it via the full download link and see if it's a problem in the diff update files? Is that path correct? If so, please try opening the SUMLauncher, opening the File menu, and selecting "Re-Update Current Alpha". If there was any issue in ...
by Macrauchenia
Mon Jan 21, 2013 3:45 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a195 build
Replies: 59
Views: 12345

Re: Unofficial Overgrowth a195 build

I'm getting this error:

Image

Here's the SUMLog.txt.
SUMLog.txt
(735 Bytes) Downloaded 75 times
And my dxdiag if that helps at all.
DxDiag.txt
(51.4 KiB) Downloaded 66 times
by Macrauchenia
Sun Jan 20, 2013 12:30 am
Forum: Modding
Topic: [WIP] Canyon Village
Replies: 12
Views: 1604

Re: [WIP] Canyon Village

I think there are a few different options for making a campfire. Search the Wolfire folder for "fire", there's a few official objects and a few custom ones i think.


Did you mean to upload your map? I'd like to try it out.
by Macrauchenia
Sun Jan 20, 2013 12:25 am
Forum: Modding
Topic: [Map] Populated Eroded Plateau
Replies: 14
Views: 2630

Re: [Map] Populated Eroded Plateau

Ya, there's tons of NPCs there. I think I'll wait to try it until I can get a195. Looks cool though, and I'm really excited to see that many NPCs on a single map. Hopefully this will open the floodgates for more maps like it. :mrgreen:
by Macrauchenia
Sun Jan 20, 2013 12:23 am
Forum: Modding
Topic: [Character] Dragon (a203)
Replies: 76
Views: 14963

Re: [Character] Dragon WIP

Badass! I've always thought a dragon character would be cool for Overgrowth. I know Le Petit Docteur was getting that symmetrical error. I think he just loaded the model into sculptris and made is symmetrical that way (there's probably a way to do it in Blender too). edit: (Here's that thread: http:...
by Macrauchenia
Sun Jan 20, 2013 12:20 am
Forum: Modding
Topic: Whack a frog Level 2
Replies: 7
Views: 1368

Re: Whack a frog Level 2

Nice level, spudy! It's like a mini-game within a mini-game. :lol: Pretty tough to get them through the center ring, but real satisfying when you do.

Nice color schemes on the frogs too.
by Macrauchenia
Wed Jan 16, 2013 7:27 pm
Forum: Modding
Topic: [Character] Ninja Rabbit!
Replies: 9
Views: 1926

Re: [Character] Ninja Bunny W.I.P. and morph targets?

I really like how he looks so far. An entirely different direction for "Ninja Rabbit" for sure. With the morph targets, because this is the "naked" version of the rabbit (no armor), wouldn't that mean there are less vertices in this model? Would the morph targets still work? Eith...
by Macrauchenia
Wed Jan 16, 2013 7:25 pm
Forum: Modding
Topic: [Custom Attacks] turners secret moves [updated] 1/23/13
Replies: 9
Views: 1975

Re: [Custom Attacks] turners secret moves [updated] 1/16/13

That headbutt is pretty awesome. So feral rabbit-like. :mrgreen: