Search found 281 matches
- Fri Feb 01, 2013 1:37 pm
- Forum: Modding
- Topic: CUSTOM CHARACTER: TENGU
- Replies: 210
- Views: 34634
Re: CUSTOM CHARACTER: TENGU
HI! been working on triying to understand what does it take to make some custom attacks... the tengu was the ideal option to try some of this stuff, so here it is, a couple of moves.. maybe not so clear but you get an idea... still lacks a original close attack, something to change the soccer kick ...
- Fri Feb 01, 2013 1:34 pm
- Forum: Modding
- Topic: [Map] Airtemple
- Replies: 68
- Views: 11571
Re: [Map] Airtemple
Wow Gyrth, that looks amazing. I watched the first 15 seconds or so of the video before I closed it, I MUST EXPERIENCE THAT FOR MYSELF!
- Mon Jan 28, 2013 3:54 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a196 build
- Replies: 58
- Views: 11592
Re: Unofficial Overgrowth a196 build
Woohoo! Overgrowth works on XP again!
- Mon Jan 28, 2013 12:05 am
- Forum: Modding
- Topic: Need help making first level
- Replies: 5
- Views: 990
Re: Need help making first level
1. Hitting the "Save level" button will save whatever level you are working on. So if you're working on one of the default maps and hit save, whatever changes you made will show up next time you load it. It's advisable to find what map you want to work with, then make a copy of it and rena...
- Thu Jan 24, 2013 4:04 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: game always on edit mode
- Replies: 2
- Views: 538
Re: game always on edit mode
Currently, loading any level will initially put you in editor mode. You have to click the "rabbot" button to spawn as the playable character in the level.
- Wed Jan 23, 2013 10:09 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Not a valid Win32 application
- Replies: 8
- Views: 1238
Re: Not a valid Win32 application
I also get this error.
Changing the compatibility mode doesn't do anything, XP isn't even listed in the list for me.... that could be part of the problem though.
Changing the compatibility mode doesn't do anything, XP isn't even listed in the list for me.... that could be part of the problem though.
- Mon Jan 21, 2013 9:00 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a195 build
- Replies: 59
- Views: 12345
Re: Unofficial Overgrowth a195 build
I'm still getting the "Overgrowth.exe is not a valid win32 application" error.Jeff wrote:The new Windows installer should work now -- if you already downloaded it, you can place these dlls in the Overgrowth directory: http://dl.dropbox.com/u/3236655/msvc110redist.zip
- Mon Jan 21, 2013 1:46 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a195 build
- Replies: 59
- Views: 12345
Re: Unofficial Overgrowth a195 build
If you have the bandwidth, would you mind installed it via the full download link and see if it's a problem in the diff update files? Is that path correct? If so, please try opening the SUMLauncher, opening the File menu, and selecting "Re-Update Current Alpha". If there was any issue in ...
- Mon Jan 21, 2013 3:45 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a195 build
- Replies: 59
- Views: 12345
Re: Unofficial Overgrowth a195 build
I'm getting this error:
Here's the SUMLog.txt.
And my dxdiag if that helps at all.
Here's the SUMLog.txt.
And my dxdiag if that helps at all.
- Sun Jan 20, 2013 12:30 am
- Forum: Modding
- Topic: [WIP] Canyon Village
- Replies: 12
- Views: 1604
Re: [WIP] Canyon Village
I think there are a few different options for making a campfire. Search the Wolfire folder for "fire", there's a few official objects and a few custom ones i think.
Did you mean to upload your map? I'd like to try it out.
Did you mean to upload your map? I'd like to try it out.
- Sun Jan 20, 2013 12:25 am
- Forum: Modding
- Topic: [Map] Populated Eroded Plateau
- Replies: 14
- Views: 2630
Re: [Map] Populated Eroded Plateau
Ya, there's tons of NPCs there. I think I'll wait to try it until I can get a195. Looks cool though, and I'm really excited to see that many NPCs on a single map. Hopefully this will open the floodgates for more maps like it.
- Sun Jan 20, 2013 12:23 am
- Forum: Modding
- Topic: [Character] Dragon (a203)
- Replies: 76
- Views: 14963
Re: [Character] Dragon WIP
Badass! I've always thought a dragon character would be cool for Overgrowth. I know Le Petit Docteur was getting that symmetrical error. I think he just loaded the model into sculptris and made is symmetrical that way (there's probably a way to do it in Blender too). edit: (Here's that thread: http:...
- Sun Jan 20, 2013 12:20 am
- Forum: Modding
- Topic: Whack a frog Level 2
- Replies: 7
- Views: 1368
Re: Whack a frog Level 2
Nice level, spudy! It's like a mini-game within a mini-game. Pretty tough to get them through the center ring, but real satisfying when you do.
Nice color schemes on the frogs too.
Nice color schemes on the frogs too.
- Wed Jan 16, 2013 7:27 pm
- Forum: Modding
- Topic: [Character] Ninja Rabbit!
- Replies: 9
- Views: 1926
Re: [Character] Ninja Bunny W.I.P. and morph targets?
I really like how he looks so far. An entirely different direction for "Ninja Rabbit" for sure. With the morph targets, because this is the "naked" version of the rabbit (no armor), wouldn't that mean there are less vertices in this model? Would the morph targets still work? Eith...
- Wed Jan 16, 2013 7:25 pm
- Forum: Modding
- Topic: [Custom Attacks] turners secret moves [updated] 1/23/13
- Replies: 9
- Views: 1975
Re: [Custom Attacks] turners secret moves [updated] 1/16/13
That headbutt is pretty awesome. So feral rabbit-like.