Search found 1518 matches
- Thu May 30, 2013 3:41 pm
- Forum: Receiver
- Topic: Oculus Rift support for receiver?
- Replies: 28
- Views: 39592
Re: Oculus Rift support for receiver?
It's not really physically uncomfortable to wear on my face, but it made me dizzy and sick for a day or two after I tried it!
- Thu May 30, 2013 3:38 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Concern] Worried about final game's content
- Replies: 14
- Views: 2470
Re: [Concern] Worried about final game's content
Our current plans regarding the arena and raider mode include a lot of writing and a lot of 2D painting, so it shouldn't disappoint anyone who is looking for that. However, it won't be structured in a long, linear story along the lines of a jRPG. We are testing out some prototypes to figure out exac...
- Thu May 30, 2013 2:17 pm
- Forum: Receiver
- Topic: Oculus Rift support for receiver?
- Replies: 28
- Views: 39592
Re: Oculus Rift support for receiver?
I think I probably can't wear the Rift long enough to test it at this point -- might have to wait for another revision or two of their hardware and drivers to improve the resolution and latency before I can really work with it.
- Wed May 29, 2013 2:15 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Download Receiver for free! (7-day FPS game)
- Replies: 672
- Views: 344350
Re: Download Receiver for free! (7-day FPS game)
Yes, there is a button to redeem your Receiver Steam key on the Humble Store page linked from your Overgrowth purchase email.
- Tue May 21, 2013 8:09 pm
- Forum: Receiver
- Topic: Problem - Quantum movement in Aim
- Replies: 5
- Views: 8944
Re: Problem - Quantum movement in Aim
It sounds like the sensitivity may be set too high -- have you tried reducing it? Every time the mouse reports that it has moved one point, then it moves in the game by (one point * mouse sensitivity), so decreasing mouse sensitivity should decrease the size of the smallest possible movement. Differ...
- Wed May 15, 2013 8:05 pm
- Forum: Wolfire
- Topic: Are development monitors calibrated?
- Replies: 3
- Views: 5407
Re: Are development monitors calibrated?
That's a good observation! We do use linear lighting, though it may be disabled by default in the alpha builds ('post effects' and 'gamma_correct' must both be enabled for it to use the linear path). We're planning to do a color correction pass later on to make sure we are properly using the monitor...
- Tue Mar 19, 2013 1:45 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a198 build
- Replies: 106
- Views: 21319
Re: Unofficial Overgrowth a198 build
I programmed a real-life robot to do that once -- it slowly constructed a map using its range sensors, and used A* to find the nearest unexplored spaces. It was pretty fun watching it map out the CS building back in school.
- Tue Mar 19, 2013 2:38 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a198 build
- Replies: 106
- Views: 21319
Unofficial Overgrowth a198 build
The unofficial, Overgrowth a198 leaked build is here! Note, you can also download it on your Humble Store page now! http://www.youtube.com/watch?v=ZoWa3Z_w99s ( watch in hd ) Changelog: - Added audience excitement system based on combat events - Added combat event system so level script can query wh...
- Fri Mar 08, 2013 2:40 pm
- Forum: Wolfire
- Topic: Greenlight LLC?
- Replies: 4
- Views: 5944
Re: Greenlight LLC?
I think we might do that after the next update, which will flesh it out a lot more.
- Fri Mar 08, 2013 1:33 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: **David, please read** Whaleman as a Trading Card
- Replies: 9
- Views: 2004
Re: **David, please read** Whaleman as a Trading Card
That sounds fun to me; I will follow up with them. Thanks for sponsoring Whaleman! I'm sure he appreciates the attention.
- Thu Mar 07, 2013 8:12 pm
- Forum: Wolfire
- Topic: LLC, Slow keys
- Replies: 2
- Views: 4468
Re: LLC, Slow keys
You can minimize latency by joining a nearby server with a low ping. I'm also planning to add client-side movement prediction in the next update, which should decouple movement responsiveness from network latency.
- Mon Mar 04, 2013 3:47 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Download Low Light Combat for free! (Mojam 2 game)
- Replies: 69
- Views: 105923
Download Low Light Combat for free! (Mojam 2 game)
Here are the download links for our Mojam 2 game "Low Light Combat", free for all Overgrowth preorderers.
Latest Build: v21
Browser
Mac
Windows
Linux 32-bit
Linux 64-bit
Latest Build: v21
Browser
Mac
Windows
Linux 32-bit
Linux 64-bit
- Tue Feb 05, 2013 7:17 pm
- Forum: Receiver
- Topic: FPS dropping fix
- Replies: 14
- Views: 16916
Re: FPS dropping fix
I suspect this is because you are compiling with Unity Standard which doesn't support shadows, so if the shadows are the bottleneck, it runs faster.
- Sun Feb 03, 2013 2:29 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Help
- Replies: 2
- Views: 648
Re: Help
That message is just for development purposes -- it should work if you wait for a few minutes, and then it won't happen again for that particular map. Are these custom maps? This will occur if a map is distributed without its simplified terrain model.
- Sun Feb 03, 2013 2:27 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: (0xc0150002) error
- Replies: 2
- Views: 621
Re: (0xc0150002) error
Here is my post about that from the a196 thread: Regarding the Windows 0xc0150002 issue, after some helpful testing via bugs@wolfire.com, it appears that it will work if you delete "zlib.dll" from the Overgrowth directory, and rename "zlib1.dll" to "zlib.dll". Hope that...