Alpha 206 advance testing

A secret forum for people who preorder Overgrowth!
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Corinator
Posts: 43
Joined: Sat Feb 01, 2014 2:38 pm

Re: Alpha 206 advance testing

Post by Corinator » Thu May 08, 2014 2:28 pm

Moztroid wrote:
TheTrueApex wrote:
Playing around on Outpost, and as any character if I get behind the guard I can hit him and he wont detect me. Even if I'm standing up he won't try to hit me back if I hit him from behind, he just keeps patrolling. Haven't had time to check for other maps or characters.
I can second this.

*This behaviour happens on every level I have tested so far; Eroded Plateau, Dead Volcano, Red Desert and Desert Outpost

Arena is now playable without having frequent lag spikes!
Did you confirm that your character is on a different team from the guards?

renamedperson
Posts: 303
Joined: Thu Jan 02, 2014 6:38 pm
Location: Chilly China

Re: Alpha 206 advance testing

Post by renamedperson » Mon May 12, 2014 8:55 pm

This is awesome! I love the arena a lot more, but the AI glitch is a bit of the problem, even after setting them as the 'guards', I also think they should pin this thread for now!

Coroff_Jalkin
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Joined: Mon Jan 20, 2014 12:54 pm

Re: Alpha 206 advance testing

Post by Coroff_Jalkin » Wed May 14, 2014 6:51 pm

The new alpha has allowed me to actually allowed me to get into the level now, definitely an improvement upon the "reserved" bug never letting me do any thing. But I still have a problem. When I start loading a level, it shows and error about the OpenGL version not being right. Am I just a total noob or is it new? I'll upload screens soon. Btw I am using Ubuntu 13.10 on an i3-3110M @2.4GHz.

Here's an Imgur album. Actually ingame I can only see a brown ground, what looks like the texture for a rabbit as the skybox, and glitched terrain that manages to work. http://imgur.com/a/UMrIF#0

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thebillay
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Joined: Sat May 17, 2014 9:51 am

Re: Alpha 206 advance testing

Post by thebillay » Tue May 27, 2014 5:32 pm

Awesome, I can't wait to see the changes. Rats sound cool but I am wondering about the "Improved dialogue text positioning." Does that mean that the text won't go off screen anymore and will form lines instead? It bugs me working on my first dialogue and having to make them small sentences.

pumpernickel
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Location: North Rhine-Westphalia, Germany

Re: Alpha 206 advance testing

Post by pumpernickel » Tue May 27, 2014 6:16 pm

You can already do that now by editing your levels .xml file and putting a

Code: Select all

\n
in the text where you want a line break. At least that's what I did.

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thebillay
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Re: Alpha 206 advance testing

Post by thebillay » Tue May 27, 2014 7:02 pm

Oh great thanks! Ill give that a try

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nicksvegeta12
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Joined: Fri Mar 30, 2012 4:41 pm

Re: Alpha 206 advance testing

Post by nicksvegeta12 » Fri Jun 06, 2014 4:35 pm

David wtf what about the people who didn't buy it off of steam? do I have to buy it there just to get alpha 206 :x

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nicksvegeta12
Posts: 24
Joined: Fri Mar 30, 2012 4:41 pm

Re: Alpha 206 advance testing

Post by nicksvegeta12 » Fri Jun 06, 2014 4:43 pm

I don't want to buy overgrowth again on steam for no reason it makes no sense at all

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Madd the Sane
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Re: Alpha 206 advance testing

Post by Madd the Sane » Fri Jun 06, 2014 5:04 pm

You don't have to buy it again on Steam. There are instructions on how to link your Overgrowth purchase with Steam.

Also, refrain from double-posting.

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Surak
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Re: Alpha 206 advance testing

Post by Surak » Fri Jun 06, 2014 5:05 pm

nicksvegeta12 wrote:David wtf what about the people who didn't buy it off of steam? do I have to buy it there just to get alpha 206 :x
... everybody who buys it over the Wolfire site also gets a Steam key. Just go to https://www.humblebundle.com/?s=resender and enter your email address that you used to buy Overgrowth. Then you will get a link with your Steam key.

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