[not happening!]Phoenix engine switch to Unreal Engine 4
[not happening!]Phoenix engine switch to Unreal Engine 4
^^^^^^
Watch newest OGweekly for more information.
Wolfire are planning letting Phoenix engine go and swich to Unreal Engine 4, what do you think about the change?
Last edited by Saedz on Sun May 17, 2015 12:07 pm, edited 1 time in total.
Re: Phoenix engine switch to Unreal Engine 4
My thoughts are
PLZZZ NOOO LAG ON OLDER MACHINES
And AUBREY MUST BE LEAD ARTIST
Aaand..... Nothing that's all
PLZZZ NOOO LAG ON OLDER MACHINES
And AUBREY MUST BE LEAD ARTIST
Aaand..... Nothing that's all
Re: Phoenix engine switch to Unreal Engine 4
I'm a real big of fan of the Phoenix engine, I love seeing it progress, and having it be able to expand with the vision of overgrowth.
The way he explains switching to UE4 does make me confident in David's ability to go through with it. Cautious optimism indeed.
The way he explains switching to UE4 does make me confident in David's ability to go through with it. Cautious optimism indeed.
Re: Phoenix engine switch to Unreal Engine 4
yeah, the custom engine was nice but you gotta take a faster path to completion, some developers will cut loads to finish a game, games like stalker and shadow of the colossus were released with half the content that was originally planned, atleast you don't need to do this.
https://www.youtube.com/watch?v=Wjd1_sM3ULs
https://www.youtube.com/watch?v=Wjd1_sM3ULs
Re: Phoenix engine switch to Unreal Engine 4
Aw. But.. Phoenix engine... their baby ;-;
I guess they know what they're doing.
I guess they know what they're doing.
Re: Phoenix engine switch to Unreal Engine 4
As long as Overgrowth doesn't become extremely slow on me then I'm fine with the switch.
Don't want to get a new pc to play my favorite game.
Don't want to get a new pc to play my favorite game.
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Re: Phoenix engine switch to Unreal Engine 4
Basically this,RylanLego wrote:As long as Overgrowth doesn't become extremely slow on me then I'm fine with the switch.
Don't want to get a new pc to play my favorite game.
I don't want OG to eat my computer.
Re: Phoenix engine switch to Unreal Engine 4
As opposed to what it seems to be doing right now on weaker machines...Dammasta wrote:Basically this,RylanLego wrote:As long as Overgrowth doesn't become extremely slow on me then I'm fine with the switch.
Don't want to get a new pc to play my favorite game.
I don't want OG to eat my computer.
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Re: Phoenix engine switch to Unreal Engine 4
I actually do not have a very strong computer, but Overgrowth tends to run fine. Besides a few frame rate problems whenever the action gets really heavy.EPR89 wrote:As opposed to what it seems to be doing right now on weaker machines...Dammasta wrote:Basically this,RylanLego wrote:As long as Overgrowth doesn't become extremely slow on me then I'm fine with the switch.
Don't want to get a new pc to play my favorite game.
I don't want OG to eat my computer.
Re: Phoenix engine switch to Unreal Engine 4
I'm the same. My Overgrowth runs quite smoothly unless there's a lot of characters or I'm in a busy level. Otherwise it's pretty good!
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Re: Phoenix engine switch to Unreal Engine 4
Oh God..
What if this is an April Fool's joke?
What if this is an April Fool's joke?
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Re: Phoenix engine switch to Unreal Engine 4
It'd be in poor taste if it was.Dammasta wrote:Oh God..
What if this is an April Fool's joke?
And the last few years of April Fool's have been quite ridiculous. I doubt this is an April Fool's prank.
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Re: Phoenix engine switch to Unreal Engine 4
The unreal engine is quite nice, I am not against this at all if it means faster dev time.
Speaking of April Fools though... are they not doing something this year? I don't see a blog post
Speaking of April Fools though... are they not doing something this year? I don't see a blog post
Re: Phoenix engine switch to Unreal Engine 4
Seems like a good decision... but this late? Can they really port the entire game?
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Re: Phoenix engine switch to Unreal Engine 4
Yeah, 5 years after development, is it?Causeless wrote:Seems like a good decision... but this late? Can they really port the entire game?
I highly doubt that they're starting from scratch. If I'm not mistaken, a lot of the code is portable to UE4. Don't they both use the same language?
And David said that both engines are, more or less, structured the same.
He also said that one of the 'difficult' complications would be the physics system. Phoenix uses Bullet, while UE4 uses PhysX, I think.
Having said that, if the physics are one of the most difficult things in that change, I guess the rest of the stuff can easily be ported.
Be warned that a lot of what I just said is backed by virtually nothing.