Unofficial Overgrowth a210 build
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Unofficial Overgrowth a210 build
The latest Overgrowth a210 early access build is here! You can get it DRM-free here, or you can grab it through your Steam account.
(watch in hd)
Changelog:
- New arena mode
- Major optimizations like instancing and z-prepass
- Option for simplified shadow rendering to greatly improve performance on slower GPU
- Can enable and disable mods from different folders, instead of having to overwrite game data
- Post processing including color grading and HDR bloom
- Global illumination through tetrahedral light probe mesh
- Updated renderer from OpenGL 1.2 to 3.2 core
- Script improvements (dictionary support, script fragments, etc)
- Fixed arena crash bug (usually when a level ends in which weapons were used)
- Command line flags to load specific levels or alter config
See the full list here: https://docs.google.com/document/d/1xTV ... Usa5I/edit
If you find any bugs, please email a full description along with your system specs to [email protected].
To download the alpha, use one of these links, Steam, or log into your Humble Bundle account:
Windows: Download
Mac OS X: Download
Linux: Download
Just want the changes from the last alpha to a210? http://cdn.wolfire.com/alpha/diffs/overgrowth-a210.zip
Subscribe to the dev blog!
(watch in hd)
Changelog:
- New arena mode
- Major optimizations like instancing and z-prepass
- Option for simplified shadow rendering to greatly improve performance on slower GPU
- Can enable and disable mods from different folders, instead of having to overwrite game data
- Post processing including color grading and HDR bloom
- Global illumination through tetrahedral light probe mesh
- Updated renderer from OpenGL 1.2 to 3.2 core
- Script improvements (dictionary support, script fragments, etc)
- Fixed arena crash bug (usually when a level ends in which weapons were used)
- Command line flags to load specific levels or alter config
See the full list here: https://docs.google.com/document/d/1xTV ... Usa5I/edit
If you find any bugs, please email a full description along with your system specs to [email protected].
To download the alpha, use one of these links, Steam, or log into your Humble Bundle account:
Windows: Download
Mac OS X: Download
Linux: Download
Just want the changes from the last alpha to a210? http://cdn.wolfire.com/alpha/diffs/overgrowth-a210.zip
Subscribe to the dev blog!
Re: Unofficial Overgrowth a210 build
Oooohh man I always love it when a new alpha is released.
I'm gonna see what I can do with that new mods function...
I'm gonna see what I can do with that new mods function...
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Re: Unofficial Overgrowth a210 build
Can't wait to try out the new arenas and map editing features! Maybe I woill also try to do some modding.
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Re: Unofficial Overgrowth a210 build
It appears SUMlauncher community browser isnt displaying anything after this alpha update, I dont know if its the launcher or the game that broke it, but I'm disappointed my mods are completely gone
Re: Unofficial Overgrowth a210 build
That was a known bug, it is fixed in the internal_testing and advanced_testing... and should be updated later today... Your mods will come back!Fearwater5 wrote:It appears SUMlauncher community browser isnt displaying anything after this alpha update, I dont know if its the launcher or the game that broke it, but I'm disappointed my mods are completely gone
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Re: Unofficial Overgrowth a210 build
The new arenas are a bit off... For instance if an enemy falls off a cliff in the first round of a two round battle, he gets back up in the second round and there's no way to get to him without dying myself.
Otherwise, great alpha!
Otherwise, great alpha!
Re: Unofficial Overgrowth a210 build
Calculating your nav mesh should help stop them from running off the edges (but doesn't stop them from falling off...) -- This is an issue we've discussed, and eventually there will probably be a "kill" hotspot that kills them for the second round.Dammasta wrote:The new arenas are a bit off... For instance if an enemy falls off a cliff in the first round of a two round battle, he gets back up in the second round and there's no way to get to him without dying myself.
Otherwise, great alpha!
Re: Unofficial Overgrowth a210 build
This happened after I tried CTRL + J.
Also, how do I... really, do anything with the light probes? And what are the light probes, anyways?
Are they indoor lighting things, or stuff to make the level look nicer?
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Re: Unofficial Overgrowth a210 build
When trying to launch the new arena mode, i'm getting this error:
Could not find image sampler file "Data/Textures/Terrain/desert_teeth/desert_teeth_hm.png_stucco_courtyard_arena_weights.png"
Does anyone have a solution for this?
Could not find image sampler file "Data/Textures/Terrain/desert_teeth/desert_teeth_hm.png_stucco_courtyard_arena_weights.png"
Does anyone have a solution for this?
Re: Unofficial Overgrowth a210 build
Here, download this file and putting it in the location mentioned in the error:TheCongress44 wrote:When trying to launch the new arena mode, i'm getting this error:
Could not find image sampler file "Data/Textures/Terrain/desert_teeth/desert_teeth_hm.png_stucco_courtyard_arena_weights.png"
Does anyone have a solution for this?
https://dl.dropboxusercontent.com/u/151 ... verted.dds
Last edited by akazi on Sun Nov 08, 2015 7:46 pm, edited 1 time in total.
Re: Unofficial Overgrowth a210 build
Also, the new object browser's objects barely have any of the new objects that are in the list, like the new 'spire' object thumbnails and the 'basic' objects, along with tabs for each category running into the non-clickable area.
Hopefully all this will be fixed.
Hopefully all this will be fixed.
Re: Unofficial Overgrowth a210 build
So the objects themselves are missing? Or the image itself?Timbles wrote:Also, the new object browser's objects barely have any of the new objects that are in the list, like the new 'spire' object thumbnails and the 'basic' objects, along with tabs for each category running into the non-clickable area.
Hopefully all this will be fixed.
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Re: Unofficial Overgrowth a210 build
So I tried that, and it kept giving me errors.akazi wrote:Here, download this file and putting it in the location mentioned in the error:TheCongress44 wrote:When trying to launch the new arena mode, i'm getting this error:
Could not find image sampler file "Data/Textures/Terrain/desert_teeth/desert_teeth_hm.png_stucco_courtyard_arena_weights.png"
Does anyone have a solution for this?
https://dl.dropboxusercontent.com/u/151 ... verted.dds
I ended up deleting both the .dds file and the "converted" .dds file, and now it's working again. Though, i'm getting some rendering issues with the character models
Re: Unofficial Overgrowth a210 build
The objects themselves are missing. The thumbnails are fine.akazi wrote:So the objects themselves are missing? Or the image itself?Timbles wrote:Also, the new object browser's objects barely have any of the new objects that are in the list, like the new 'spire' object thumbnails and the 'basic' objects, along with tabs for each category running into the non-clickable area.
Hopefully all this will be fixed.
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- Joined: Fri Dec 20, 2013 8:00 pm
Re: Unofficial Overgrowth a210 build
Anton wrote:That was a known bug, it is fixed in the internal_testing and advanced_testing... and should be updated later today... Your mods will come back!Fearwater5 wrote:It appears SUMlauncher community browser isnt displaying anything after this alpha update, I dont know if its the launcher or the game that broke it, but I'm disappointed my mods are completely gone
SUMLauncher wont install the mods properly right now, im really quite sad :*(
Last edited by Fearwater5 on Mon Nov 09, 2015 1:28 pm, edited 1 time in total.