Unofficial Overgrowth a210 build

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Silverfish
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Unofficial Overgrowth a210 build

Post by Silverfish » Sun Nov 08, 2015 3:15 pm

The latest Overgrowth a210 early access build is here! You can get it DRM-free here, or you can grab it through your Steam account.


(watch in hd)

Changelog:
- New arena mode
- Major optimizations like instancing and z-prepass
- Option for simplified shadow rendering to greatly improve performance on slower GPU
- Can enable and disable mods from different folders, instead of having to overwrite game data
- Post processing including color grading and HDR bloom
- Global illumination through tetrahedral light probe mesh
- Updated renderer from OpenGL 1.2 to 3.2 core
- Script improvements (dictionary support, script fragments, etc)
- Fixed arena crash bug (usually when a level ends in which weapons were used)
- Command line flags to load specific levels or alter config

See the full list here: https://docs.google.com/document/d/1xTV ... Usa5I/edit

If you find any bugs, please email a full description along with your system specs to [email protected].

To download the alpha, use one of these links, Steam, or log into your Humble Bundle account:

Windows: Download
Mac OS X: Download
Linux: Download

Just want the changes from the last alpha to a210? http://cdn.wolfire.com/alpha/diffs/overgrowth-a210.zip
[+] Checksums
Windows builds:
MD5 = 14b785628aa0965b10e716480bf00095
SHA1 = 40d9eafcc267572d41e85239101c5e3e9923bbec

Mac builds:
MD5 = 3dfe0e34f8fef9edaa0d31fb79b890d2
SHA1 = 6d14750965d69b98ef3ab3614e74b8ccc1b5dc89

Linux builds:
MD5 = 170617801ab351f65635efad12c24da4
SHA1 = a91ed60407873081a5602cac2d7b3a9160729c62

Diff file:
MD5 = 2b506c5529b289b5d6f1c3ef8d50a1aa
SHA1 = 963b3e73ad8ce23d927891b54b305866bf2e7910
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Constance
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Re: Unofficial Overgrowth a210 build

Post by Constance » Sun Nov 08, 2015 3:54 pm

Oooohh man I always love it when a new alpha is released.
I'm gonna see what I can do with that new mods function...

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Theguywhogamesalot
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Re: Unofficial Overgrowth a210 build

Post by Theguywhogamesalot » Sun Nov 08, 2015 4:22 pm

Can't wait to try out the new arenas and map editing features! Maybe I woill also try to do some modding. :D

Fearwater5
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Re: Unofficial Overgrowth a210 build

Post by Fearwater5 » Sun Nov 08, 2015 4:24 pm

It appears SUMlauncher community browser isnt displaying anything after this alpha update, I dont know if its the launcher or the game that broke it, but I'm disappointed my mods are completely gone

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Anton
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Re: Unofficial Overgrowth a210 build

Post by Anton » Sun Nov 08, 2015 4:40 pm

Fearwater5 wrote:It appears SUMlauncher community browser isnt displaying anything after this alpha update, I dont know if its the launcher or the game that broke it, but I'm disappointed my mods are completely gone
That was a known bug, it is fixed in the internal_testing and advanced_testing... and should be updated later today... Your mods will come back!

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Dammasta
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Re: Unofficial Overgrowth a210 build

Post by Dammasta » Sun Nov 08, 2015 5:52 pm

The new arenas are a bit off... For instance if an enemy falls off a cliff in the first round of a two round battle, he gets back up in the second round and there's no way to get to him without dying myself.

Otherwise, great alpha!

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Anton
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Re: Unofficial Overgrowth a210 build

Post by Anton » Sun Nov 08, 2015 5:58 pm

Dammasta wrote:The new arenas are a bit off... For instance if an enemy falls off a cliff in the first round of a two round battle, he gets back up in the second round and there's no way to get to him without dying myself.

Otherwise, great alpha!
Calculating your nav mesh should help stop them from running off the edges (but doesn't stop them from falling off...) -- This is an issue we've discussed, and eventually there will probably be a "kill" hotspot that kills them for the second round.

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Constance
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Re: Unofficial Overgrowth a210 build

Post by Constance » Sun Nov 08, 2015 6:21 pm

Image

This happened after I tried CTRL + J.
Also, how do I... really, do anything with the light probes? And what are the light probes, anyways?
Are they indoor lighting things, or stuff to make the level look nicer?

TheCongress44
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Re: Unofficial Overgrowth a210 build

Post by TheCongress44 » Sun Nov 08, 2015 6:31 pm

When trying to launch the new arena mode, i'm getting this error:

Could not find image sampler file "Data/Textures/Terrain/desert_teeth/desert_teeth_hm.png_stucco_courtyard_arena_weights.png"

Does anyone have a solution for this?

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akazi
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Re: Unofficial Overgrowth a210 build

Post by akazi » Sun Nov 08, 2015 6:35 pm

TheCongress44 wrote:When trying to launch the new arena mode, i'm getting this error:

Could not find image sampler file "Data/Textures/Terrain/desert_teeth/desert_teeth_hm.png_stucco_courtyard_arena_weights.png"

Does anyone have a solution for this?
Here, download this file and putting it in the location mentioned in the error:
https://dl.dropboxusercontent.com/u/151 ... verted.dds
Last edited by akazi on Sun Nov 08, 2015 7:46 pm, edited 1 time in total.

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Constance
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Re: Unofficial Overgrowth a210 build

Post by Constance » Sun Nov 08, 2015 6:36 pm

Also, the new object browser's objects barely have any of the new objects that are in the list, like the new 'spire' object thumbnails and the 'basic' objects, along with tabs for each category running into the non-clickable area.
Hopefully all this will be fixed.

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akazi
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Re: Unofficial Overgrowth a210 build

Post by akazi » Sun Nov 08, 2015 7:10 pm

Timbles wrote:Also, the new object browser's objects barely have any of the new objects that are in the list, like the new 'spire' object thumbnails and the 'basic' objects, along with tabs for each category running into the non-clickable area.
Hopefully all this will be fixed.
So the objects themselves are missing? Or the image itself?

TheCongress44
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Re: Unofficial Overgrowth a210 build

Post by TheCongress44 » Sun Nov 08, 2015 7:54 pm

akazi wrote:
TheCongress44 wrote:When trying to launch the new arena mode, i'm getting this error:

Could not find image sampler file "Data/Textures/Terrain/desert_teeth/desert_teeth_hm.png_stucco_courtyard_arena_weights.png"

Does anyone have a solution for this?
Here, download this file and putting it in the location mentioned in the error:
https://dl.dropboxusercontent.com/u/151 ... verted.dds
So I tried that, and it kept giving me errors.
I ended up deleting both the .dds file and the "converted" .dds file, and now it's working again. Though, i'm getting some rendering issues with the character models

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Constance
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Re: Unofficial Overgrowth a210 build

Post by Constance » Sun Nov 08, 2015 8:07 pm

akazi wrote:
Timbles wrote:Also, the new object browser's objects barely have any of the new objects that are in the list, like the new 'spire' object thumbnails and the 'basic' objects, along with tabs for each category running into the non-clickable area.
Hopefully all this will be fixed.
So the objects themselves are missing? Or the image itself?
The objects themselves are missing. The thumbnails are fine.

Fearwater5
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Re: Unofficial Overgrowth a210 build

Post by Fearwater5 » Sun Nov 08, 2015 8:19 pm

Anton wrote:
Fearwater5 wrote:It appears SUMlauncher community browser isnt displaying anything after this alpha update, I dont know if its the launcher or the game that broke it, but I'm disappointed my mods are completely gone
That was a known bug, it is fixed in the internal_testing and advanced_testing... and should be updated later today... Your mods will come back!

SUMLauncher wont install the mods properly right now, im really quite sad :*(
Last edited by Fearwater5 on Mon Nov 09, 2015 1:28 pm, edited 1 time in total.

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