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How do you want the damage calculated? What is the effective range of the pellets/slug?
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I have heard the gun is not great, but from a game's perspective, it's the mechanics and feel I'm interested in. Face it, if you're going into action with a bolt action, you know you've got your work cut out for you. As long as the bolt is actuated manually by key presses, then I'm a happy camper!
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I'm open to suggestions, it's just I feel an 'in-game' scoped Mosin Nagant would fit nicely if it gave the player some ranged advantage.
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As I said earlier, that is a very nice looking gun, and I'd love to see more unique handguns like that implemented, what I don't see though is why it'd replace a Mosin NagantShadow207B2 wrote:This actually makes much more sense than a mosin nagant...baldwinkids6 wrote:How bout this?
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Well I get what you're going for pokie. And I have to agree that the mechanics of the game are what's really important. Maybe I just have a hard on for a 1914 Mauser. I've shot a lot of these guns for real including Mauser and Moisin Nagant, and I have to say despite the rather elegant look of an MN, it's an extremely inaccurate gun which may be desirable since the object of these suggestions seems to be "make this game as difficult as possible." As for an AR-15, they've been around since 1962, before cassettes ever made it to the shelves. You wouldn't think it but it's a 60 year old platform that is in use for a reason. But maybe if you spawned with a weapon that was effective up to 600 yards and had a 30 round clip, it might make the game to easy. As for mechanics of a shotgun, there is real world mechanics that are applicable. Look up damage-to-distance ratios according to gauges and decide wether or not you want choked barrels (smaller spread, longer distance) or a bored barrel (wide spread, shorter distance). Oh and i'd like a hammer to smash turret bots. Why waste time with a screwdriver when you can just smash the pricks open and grab bullets and batteries? Faster and less complicated.