Desperate Gods
Re: Desperate Gods
excuse me i need to make a lot of rolls
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- Posts: 11
- Joined: Tue Jan 10, 2012 4:29 am
Re: Desperate Gods
Lol shit how did you do that? I want to play with the physics engine
Re: Desperate Gods
I love this, it's easily the best board game on the computer, which isn't saying much but it's still fun to play with strangers.
David if you could do this in a few games do you think you could make a life like Chess Board? Hopefully with the ability to flip the board over when you're losing?
David if you could do this in a few games do you think you could make a life like Chess Board? Hopefully with the ability to flip the board over when you're losing?
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- Posts: 1
- Joined: Sat Jan 29, 2011 8:48 pm
Re: Desperate Gods
still waiting for a linux version so, yep. when you get a chance that would be... yep...
also, some guy posted this:
he basically opens it in unity and builds it for linux.
I really like unity now that my platform is supported. really opens up the market for games on linux.
also, some guy posted this:
he basically opens it in unity and builds it for linux.
I really like unity now that my platform is supported. really opens up the market for games on linux.
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- Joined: Fri Feb 03, 2012 7:26 pm
Re: Desperate Gods
Me and my friend are having some serious trouble joining any games, ours or otherwise. Anything I could be doing wrong? I bypassed the firewall and everything, I just get stuck on the "joining" screen. I have waited for like 7 minutes.
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- Posts: 1
- Joined: Wed Apr 11, 2012 11:11 pm
Re: Desperate Gods
Whenever I click the "Join Game" button on the main menu the game locks up! Sometimes it stops responding others it just freezes and the music skips! Yes I have re-downloaded, ran as admin, ran in window, ran in every compatibility mode there is. Please help xx <3
Re: Desperate Gods
Man, this is really rekindling my interest to do stuff for video games, even if I've never really been on the coding side of things.
Some houserules:
1. Altar Run game: Your basic story for this mode is that there's McGuffin on altar. Go there and bring it back for 10 points and game ends. Much faster and more cutthroat compared to the normal game.
(edit.)
Fellow players can demand the McGuffin for themselves when they pass or are passed by the player who holds it. Depends on the McGuffin holder whether or not he wants to just give such a powerful thing away.
2. You killed my father, prepare to die!: If a fellow player kills your character, you can place a vendetta against him and your next character is your last ones brother/twin/cousin/sister/step-son/pet duck and he/she/it is going to adventure for the sole reason of revenge.
If your vendetta is successful and you kill your target, you get 5 points, all your targets money and equipment. You cannot pass your target or let him pass you without initiating combat.
Training your "Hello, my name is Inigo Montoya..." speech out loud is a good strategy to get your target flustered.
3. Swamp kills: If you stay more then 2 turns inside the swamp, you die.
4a.Clear roads:When all monsters are killed in single pile, you can roll 3d6 to move in the corresponding area.
4b. Moving monsters: When all monsters are killed in single pile, the monsters from the next pile are drawn next.
Some houserules:
1. Altar Run game: Your basic story for this mode is that there's McGuffin on altar. Go there and bring it back for 10 points and game ends. Much faster and more cutthroat compared to the normal game.
(edit.)
Fellow players can demand the McGuffin for themselves when they pass or are passed by the player who holds it. Depends on the McGuffin holder whether or not he wants to just give such a powerful thing away.
2. You killed my father, prepare to die!: If a fellow player kills your character, you can place a vendetta against him and your next character is your last ones brother/twin/cousin/sister/step-son/pet duck and he/she/it is going to adventure for the sole reason of revenge.
If your vendetta is successful and you kill your target, you get 5 points, all your targets money and equipment. You cannot pass your target or let him pass you without initiating combat.
Training your "Hello, my name is Inigo Montoya..." speech out loud is a good strategy to get your target flustered.
3. Swamp kills: If you stay more then 2 turns inside the swamp, you die.
4a.Clear roads:When all monsters are killed in single pile, you can roll 3d6 to move in the corresponding area.
4b. Moving monsters: When all monsters are killed in single pile, the monsters from the next pile are drawn next.
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- Posts: 14
- Joined: Sun Nov 25, 2012 6:20 am
Re: Desperate Gods
Yorumu, I think all of these are great ideas especially the clear roads idea. I really hope there is an easy way to implement certain pieces later on so that we could have, say a counter for the vendetta gameplay add on.
Re: Desperate Gods
How does the networking work I can't seem to connect to my friends game neither he to mine. Is there any way to debug this?
Re: Desperate Gods
Having some of the gameplay problems other people are (especially the running out of monsters for certain area). Though after about 90-120 minutes the game for the other players get extremely laggy on their end. Host is fine but the other players get massive delay.
Re: Desperate Gods
PUT IT OON IOS
Re: Desperate Gods
I can't join any game on Desperate Gods.
My friend created a passworded server, but it displays "joining game..." and gets stuck there. It doesn't even prompt for a password.
One of the times it did prompt for a password, but when I entered the password it rejected it even though the password was correct.
I tried joining other random servers and same problem. Gets stuck on "joining".
My friend created a passworded server, but it displays "joining game..." and gets stuck there. It doesn't even prompt for a password.
One of the times it did prompt for a password, but when I entered the password it rejected it even though the password was correct.
I tried joining other random servers and same problem. Gets stuck on "joining".
Re: Desperate Gods
If you can't wait(like myself), you could just download the free version of unity and compile it yourself.amphitheres wrote:still waiting for a linux version so, yep. when you get a chance that would be... yep...
also, some guy posted this:
he basically opens it in unity and builds it for linux.
I really like unity now that my platform is supported. really opens up the market for games on linux.
EDIT:And then realize that the board tiles are missing!
Re: Desperate Gods
Hm.... Isn't it just easier to launch it via Wine?VH-MAW wrote: If you can't wait(like myself), you could just download the free version of unity and compile it yourself.
EDIT:And then realize that the board tiles are missing!
It works with no problem, without need of setting anything special.