The "John's beard" thread! - Noooes, the beard is gone!

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Tonjevic
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Re: The "John's beard" thread!

Post by Tonjevic » Sat Oct 03, 2009 4:26 am

Hasn't he shaved that thing off yet?

What was on the shaving checklist that David was meant to complete?

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John
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Re: The "John's beard" thread!

Post by John » Sat Oct 03, 2009 5:28 am

When one model can seamlessly transition from a state of keyframed combat animations to a KOed ragdoll state, the beard will be shaved.

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Eagle0600
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Re: The "John's beard" thread!

Post by Eagle0600 » Sat Oct 03, 2009 10:21 am

For which we need the attack animations first.

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Wilbefast
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Re: The "John's beard" thread!

Post by Wilbefast » Sat Oct 03, 2009 10:37 am

That's not what you said the first time... I don't think :? It was something along the lines of "when the basic combat is in". Trouble is:

A - There are already is (very) basic combat in-game.
B - Considering how loud and opinionated we all are, the combat is likely to go through a trillion iterations.

edit: coming soon (as soon as I can figure out how to make windows executables :? )

BEARD SOKOBAN ! !! !


Image

Seriously though, does anyone know their way around Codeblocks? I can only make Linux .bins :?

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Glabbit
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Re: The "John's beard" thread!

Post by Glabbit » Mon Oct 05, 2009 8:09 am

Lord_of_Sausage wrote:"Hush, im just trying to make him feel like he is something! we dont want the beard-wielder to jump off a cliff, before anyone can stand to hold its awesomeness"
The beard would save his life!

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Wilbefast
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Re: The "John's beard" thread!

Post by Wilbefast » Tue Oct 06, 2009 2:18 pm

Beard Sokoban is finished! Still having trouble cross-compiling but Linux you can have a go at this exciting new game, a visual metaphor representing the trials and tribulations of a single bearded indie PR dude, lost in a sea of RSS feeds, trying to bring Wolfire to GDC! :mrgreen:

Image

Basically I've being working through some SDL tutorials and I decided that Sokoban by itself was too boring - it seemed to lack something, namely a beard. And so "Beard Sokoban" was born :wink:

Here's the Linux executable + images and source code for savy Windows and Unix users (if you know anything about cross-compilation let me know!)

edit: Forget to say: you'll need the "SDL" and "SDL_image" libraries, along with the standard C ones :wink:

It's a - what's the word - cross-marketing type thing, because I'm really proud of my programming skillz :D

BTW - controls for the map editor are:
J = Place John
B = Place Wolfire "Box"
O = Place Objective
W = Place Wall
S = Save



William
Last edited by Wilbefast on Wed Jan 06, 2010 4:27 pm, edited 2 times in total.

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^_^
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Re: The "John's beard" thread!

Post by ^_^ » Tue Oct 06, 2009 3:12 pm

LOL, that's awesome man. Your taking the beard to places a beards never gone before.

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Untadaike
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Re: The "John's beard" thread!

Post by Untadaike » Tue Oct 06, 2009 6:53 pm

Wow, this should have an honorary page on Wolfire's Games page :)

(not that I can play it, but it looks awesome!)

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John
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Re: The "John's beard" thread!

Post by John » Wed Oct 07, 2009 1:28 am

HAHAHA! That is amazing. Sorry I wasn't around on meebo when you stopped by today Wilbefast.

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Wilbefast
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Re: The "John's beard" thread!

Post by Wilbefast » Wed Oct 07, 2009 10:48 am

:D Thanks guys - has anybody on Linux giving it a try/compiled it under windows? I'm still working on getting a Windows executable up and running but it'd be a trillion times easier to compile it under windows. Still, makes a change from us never getting games on our system, or rather all our games being released on Windows too (we like to turn the other cheek) :lol:

Here are the original High Quality sprites! Now you can make your own games featuring John as the protagonist (Beard Minotaur, Beardman, Beard invaders, etc) :mrgreen:
Beard South
Beard East/West
Beard North

And before John gets too creeped out I'd like to say that sprites represent about 1% of the work involved in making this kind of game :wink:
When you start adding animation is where it gets tricky...

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Wilbefast
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Re: The "John's beard" thread!

Post by Wilbefast » Fri Oct 09, 2009 5:39 pm

Hey guys,

Beard Sokoban is now available on Windows!

I've gone through hell for you guys Windows guys:

  • spent ages trying (and failing) to cross-compile natively using MingGW and Wine
  • gave up
  • begged for help
  • procrastinated
  • complained on an the Codeblocks Forum
  • complained on an the MinGW IRC
  • complained on an the Codeblocks IRC
  • installed Virtual Box OSE
  • installed Windows XP on Virtual Box OSE
  • procrastinated
  • installed MingGW (GCC) on Windows XP
  • installed Codeblocks on Windows XP
  • installed SDL libraries on Windows XP
  • installed SDL_image library on Windows XP
  • configured Codeblocks for GCC and SDL libraries
  • spent ages trying to figure out how to move files from host to virtual machine
  • gave up
  • complained on the VirtualBox IRC
  • procrastinated
  • stalked a few forums
  • installed "VirtualBox Guest Additions on Windows XP"
  • moved files across and compiled
  • found out how to give executable files pretty icons
  • went back into Ubuntu and made a pretty icon with GIMP
  • went back in Windows XP and re-compiled project with one-line .rc file


But - of course - John's Beard is well worth the effort :wink:

Here's the Beard Sokoban Windose Edition!

I've included all the .dlls in case you haven't got them installed. Apparently you can just plunk them in C:/Windows and everything works - only trouble is when you have 2 programs running off different versions of SDL...
It's interesting to note that David used SDL (and OpenGL?) for Lugaru - I know this because of the segmentation faults :P (got it working now).


Enjoy!

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TheBigCheese
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Re: The "John's beard" thread!

Post by TheBigCheese » Fri Oct 09, 2009 8:07 pm

DUDE! :x

Your game just friggin' Blue Screen of Death'd my computer!

Have you actually tested it on a windows computer?

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Assaultman67
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Re: The "John's beard" thread!

Post by Assaultman67 » Fri Oct 09, 2009 11:59 pm

Really? Wow ... im glad i didn't install it :P ...

(im not really a fan of manually installing .dlls into windows folders ... should have done a "relative" directory referring to the same folder the .exe is in)

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Wilbefast
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Re: The "John's beard" thread!

Post by Wilbefast » Sat Oct 10, 2009 4:45 am

TheBigCheese wrote:DUDE! :x

Your game just friggin' Blue Screen of Death'd my computer!

Have you actually tested it on a windows computer?
Huh? It worked fine for John, and ran both in VirtualBox (Windows XP SP3) and on WINE :(

I'm really not sure why that would happen... what's your OS? Are you 64bit?

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BlackHole
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Re: The "John's beard" thread!

Post by BlackHole » Sat Oct 10, 2009 6:16 am

Didn't have to install any DLL's in my system directories. The best way is probably just to use an official installer (for example from your video card vendor) to install the required libaries. ;)
No problems while running it here. Works like a charm.

So I tried to recreate the beard ingame:
Image

- Black
Area 52 -- a location so extraordinarily top secret that Area 51 was invented just to hide it

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