This is going to relate to year old posts (I'm not sure if you guys like reading or not, I find reading posts are amusing)
Swordarm wrote:I think, reversals should be a little bit more difficult and there should be a blocking ability. And I would love, if Lugaru2 would feature more complex (and longer) swordfights.
Renegade_Turner wrote:The reversals are kind of blocking in their own right. I don't think blocking is needed if reversals are available. Reversals appeal more, anyway, and help the fight to flow more easily in my opinion.
zip wrote:There is blocking, but it is automatic.
Swordarm wrote:Like Oni ( I am a great fan of Oni ) ?
Well, this is perfect, exactly what I had in mind.
Renegade_Turner wrote:The reversals are kind of blocking in their own right. I don't think blocking is needed if reversals are available. Reversals appeal more, anyway, and help the fight to flow more easily in my opinion.
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But sometimes, especially when you fight four rabbits or more, a reversal consumes to much time. Or even worse, I want to escape with a roll but Turner reverses a attack instead and another rabbit knocks my down.
Grayswandir wrote:After looking at the concept drawing, I got an idea. Using the sword sheath as a weapon. Give Turner the ability to block or stun his enemies with it. If you wanted to make it even more interesting. Make the type of sheath of a sword random. For example, some swords would have wood sheaths, making them kinda crappy to use for blocking, but still able to stun with them, while others, have metal sheaths. Heavier, so Turner swings it slower, but you can block and parry with it...Or even mix it in with hit combos...hehehehe...
levbot wrote:bareley any weapons are made of metal sheaths. this is based on my idea in "turner concept art", but i realized that they would break far too easily. besides, most sheaths are made of hardened leather,, and are useless. the other really used sheath material is laquer, which i suppose could be used as a weapon.....
LibrarianBrent wrote:Swordstick+parrying cane?
Grayswandir wrote:Yes, but you should only be able to get it from the old-fart wolves/evil bunnies you fight.
"GET OFF MY LAWN YOU YOUNG WHIPPER-SNAPPER!!"
"In my day bunnies looked up to their elders!!"
*pulls out sword cane*
"Come here so I can wack off your knees!!!"
*takes a step forward, snapping his back*
"MY SPLEEN!!! AACK!!! ARRGGG!!!"
Seriously though, that's a cool idea.
So I'm going to continue off of this. Sword battle are pretty short. They're short because fighting is just disarm and kill (disarm with parrying, not with reversing 'shift'). This is pretty fun when your are trying to kill multiple people one by one like a super ninja, you just engage an enemy, disarm him, and cut him open like a melon, it's fun and rewarding to watch. So I really have no arguement, I just thought that longer sword battles would be cooler, even though I don't know how Lugaru would have both.
There should be different kinds of blocking animations that are chosen at random, to spice up the duels. Maybe a way to do this and engage multiple enemies at the time would be automatic stance changing (since you want to kill multiple enemies really fast, but you still want to have longer battles in duels). When you fight one rabbit (detected by how many rabbits are currently "red" on the map), your moves will be more based upon one person, there will be lots of blocking when an attack is executed, less disarming, and more quick dodging (all done by clicking and shifting. Maybe there shouldn't even be weapon stealing reversals when you already have a weapon, it seems pretty pointless when you have a disarming swing attack).
Multiple enemies makes your stance more open, your normal swings are now horzontal and vierticle (skewed diagonal), and your forward attack is now a wide sweeping sword slash (clicking, and then forward clicking, like unarmed body punches and round house kicks). So that can can hold your own, blocks are quicker and have a built in spring back so you can ditch the scene or avoid lots of enemy attacks after a parry (the style could be like hit and run, that's what I do in Lugaru. Fighting all of them at once would be sick. There would be so many blocks and swings that would have to be fluently done at the same time throughout the whole battle. But it seems kinda cheap because I'm not sure if Turner has those skills). Anyways, the disarm move (swing that knocks the weapon out of hand) now sends the weapon straight up or in a long sideways arc (as opposed to throwing the weapon striaght to the ground). Pretty much all the attacks are focused on slowing down the oppenents, not setting up long combative duels that are set for single opponents. It would be really cool if you could walk and attack, you'd be walking through a crowd of bunnies and blocking and swinging while you're spinning around and fighting (like in the movies! Matrix or something, Neo vs. all the Smiths).
If that just seems too complicated, use the parrying stick/sword technique. A sword comes equipped with both a reflective sheath and weapon, or throw out the sheath idea (I guess it might seem unreal, although there are hard metal scabbards, not sure if it's enough to block with). Instead, use different weapons altogether, there would be blades like katanas that are used to quickly kill an opponent, but can't hold a duel cause you can't block with them. Polearms and are used to attack multiple enemys, spears are for quick dispatches, even if they're in a group. Then there are swords that are balanced, not really excelling at anything, but can be used at anything. Parrying rods which have high recoiling swings, they knock out weapons and have blocks that shake up the enemy (kinda like swinging a pipe into a hard surface, hurts your hands and stuns you). Finnaly staffs are defensive weapons, they are used to block the body from most blunt attacks and can stop blade swings, and of course, they'll still have the ability to wack the knives out of unfortunate hands.