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Wolfire Development Blog - part 2!

Posted: Sun Dec 17, 2006 2:49 am
by David
New blog post about Multiplayer:

http://wolfire.com/blog

I started a new thread because the old one was getting too long.

Posted: Sun Dec 17, 2006 4:26 am
by Colicedus
Sweet! :D

Posted: Sun Dec 17, 2006 4:55 am
by Eric
Good stuff

The first screenshot is very cool, although not for the reason that the post is about.

Posted: Sun Dec 17, 2006 5:03 am
by rudel_ic
Is this peer-to-peer networking or is there a server involved?

Posted: Sun Dec 17, 2006 5:06 am
by invertin
There is one problem with multiplayer lugaru....

Silb killed Invertin
Silb killed guy1
Silb killed bob32
Silb killed somerandomguythingy

....Silb is too good at it

Posted: Sun Dec 17, 2006 5:18 am
by Colicedus
I think with the new Game play it will be a little harder for Silb.
other than that, He may not be that good at PvP. (not say you are not Silb. but we Must all agree we have never Tried our skills at LPvP.)
Its one thing to master beating a Ai, but Fighting another Person his harder to do.

but if he pwns you, oh well, We just wont Multi player game with Silb, bils, or 51lb or any other variants. :P

Posted: Sun Dec 17, 2006 9:25 am
by Silb
I'm not sure multiplayer Lugaru will be playable across the Atlantic, what with the need for near-instant responses.

I'd be more worried about Beginner if I were you, invertin. :) Also Colicedus is right.

Hi Im newguy23notsilb I boat teh game yesterday
Dont wury Im not silb trying 2 fool u by means of a meticulously formulated fake identity

Posted: Sun Dec 17, 2006 9:55 am
by Viking Zippy
That looks totally awesome ... I'm drooling at the thought ...
Silb wrote:I'm not sure multiplayer Lugaru will be playable across the Atlantic, what with the need for near-instant responses.
Let's hope it can be, I'm definitely not the best, but I'm looking forward to playing with you guys 8)

Posted: Sun Dec 17, 2006 10:42 am
by invertin
When L2 comes out we should make an "All vrs Silb" server :twisted:

Posted: Sun Dec 17, 2006 3:37 pm
by tallyl.iii
Great stuff. I'm glad to see it's coming along well, but will there be a way to provide handicaps for Some Incredibly Lethal Bunnies? I was thinking that there could be a mutually agreed upon % based decrease of strength or speed. This could also be entertaining in reverse as some sort of 1 v. All Mutant type game.

Posted: Sun Dec 17, 2006 6:41 pm
by wormguy
I am extremely glad to see progress. Keep up the good work!

Posted: Sun Dec 17, 2006 7:00 pm
by BunnyWithStick
How about using a Cube engine style fight, with no delays on your side, you only see delays with the other players you see.

And a larger reversal reaction time, perhaps?

And only have these apply in non-LAN games?

Just some ideas, they're probably in the wrong thread though. :P

Ah well, right now the topic here is multiplayer, so it's alright.

Re: Wolfire Development Blog - part 2!

Posted: Mon Dec 18, 2006 3:51 pm
by Lugaruman100
David wrote:New blog post about Multiplayer:

http://wolfire.com/blog

I started a new thread because the old one was getting too long.
So that's a peek at the multiplayer? Looking great. I'm glad to see some progress for a change.

Had any ideas of lugaru 2s GUI David?

Posted: Mon Dec 18, 2006 4:37 pm
by Sage
invertin wrote:There is one problem with multiplayer lugaru....

Silb killed Invertin
Silb killed guy1
Silb killed bob32
Silb killed somerandomguythingy

....Silb is too good at it
Silb killed NewbmanSage

:/

Anyways, it's great to see the game coming along! Multiplayer will be a good aspect 'fo sure!

Keep up the good work!

Posted: Tue Dec 19, 2006 11:18 pm
by Albab
Maaan. I was wondering if there was actually going to be multiplayer.

Balance issues- easy! Just make killing sprees difficult, by making the person get tired.