Possible Lugaru multiplayer types

Anything related to Wolfire Games and/or its products
Silb
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Post by Silb » Sun Jan 15, 2006 1:53 am

...isn't it?
And the next question is: do rabbits have abs?

Disclaimer: It's just a light-hearted post. It really doesn't mean to offend.
Spam: the stupid T-shirt project needs you. Now.

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Grayswandir
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Post by Grayswandir » Sun Jan 22, 2006 2:07 pm

Vib Rib wrote:A little off-topic here, but on what Grayswandir said... why is it fat people always have more health in video games?
And why are there ALWAYS fat versions of zombies and other such enemies that are just naturally stronger? It never fails.
Somehow a fat zombie takes an extra bullet through the brain to fall, or his bite does more damage, or his fat is some sort of magic energy shield.
Seriously.
What the hell

Sorry, continue.
hp=(fat x head size) x speed + drugs
Because...uh...TRADITION!!! YES!!!!

Silb
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Post by Silb » Sun Jan 22, 2006 2:54 pm

The one and only tradition is "/ speed", not "x speed" :wink:

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Post by wormguy » Mon Jan 23, 2006 8:48 pm

And the next question is: do rabbits have abs?
Well, The Killer Rabbit obviously does.

...

*cough*offtopic*cough*

Bunnykill
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Post by Bunnykill » Sun Feb 05, 2006 7:41 pm

Im not sure if this has beenmentioned yet, but some sort of ladder/points system would be cool.

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Eric
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Post by Eric » Sun Feb 05, 2006 10:24 pm

not a bad idea Bunnykill, i support that idea.

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Crill3
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Post by Crill3 » Mon Feb 06, 2006 1:06 pm

That would be awesome.
Great idea :idea:

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Razor7
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Post by Razor7 » Wed Feb 08, 2006 3:37 am

zip wrote:
Razor7 wrote:. Deffinately there has to be mutators, they make everything better. Naturally they all have to be for Lugaru, we dont want any Redeemers in this now do we?
-TC
'Cuz it takes special code to make sure UT mutators don't work in Lugaru :wink:
*gives break*

Ninja sounds quite similar to a Warcraft 3 map called Ninja vs Samurai, which is a good thing :)
that would be part of the joke i was intending...

-TC

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levbot
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Post by levbot » Thu Feb 09, 2006 10:21 pm

what about the idea of a defense-type game (think warcraft 3 TDs) like where you have incoming waves enemies, and killing them gives you gold, and you use the gold to buy new recruits on your team or upgrade armor and weapons?

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Post by Madfrenzy » Fri Feb 10, 2006 10:19 am

A little off-topic here, but on what Grayswandir said... why is it fat people always have more health in video games?
And why are there ALWAYS fat versions of zombies and other such enemies that are just naturally stronger? It never fails.
Somehow a fat zombie takes an extra bullet through the brain to fall, or his bite does more damage, or his fat is some sort of magic energy shield.
Seriously.
What the hell

Sorry, continue.
Large amount of fat= bullet wont go through .... offtopic :)

Zantalos
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Post by Zantalos » Sun Feb 26, 2006 1:55 am

LibrarianBrent wrote:There should be a "PEC" mode where everyone looks the same and has no username recognition. One guy has forcepowers (push/pull) and has to kill everyone else. Everyone else either has to kill the guy or complete some objective within 5 minutes (this is to make sure everyone doesn't just clump). Once you die, you're out for the round, and can't chat to other players.
Ok now this is an idea. I've played this mod for Half life 1 called The Ship (http://www.theshiponline.com/index.php? ... ow&id=9805) that was very unique, anyways, the concept of the game was fairly simple. Every one uses pre-generated skins so you can't tell who people are and their names dont pop-up the screen. The setting takes place on a cruise liner so everyone is pretty close to each other, yet in different cabins. People would get contracts to kill a specific person while another person would be assigned to kill them aswell, and so on. To find your man, you had to talk to people until you found the name you were looking for (names would appear on the people as you learned their name. However, the great part of the game was that once you found your target, you couldn't kill him out in the open, you had to wait for him to be alone if you wanted to kill him(the ship was scattered with NPC's so people could blend in or pose as them, NPC's cannot witness a murder). So, if you found your man you would have to stalk him and hope he doesn't find out he's been seen, if he killed you, he would not get in trouble and suffer a huge penalty for killing innocents. People had to act like passangers and talk to guests to find their man, knowing that they could be found in the process. You might be able to imagine the thrill of this game. This is just like the above match except that it would be more free-for-all. The game was pretty complicated i know so, lots of things could be cut out to make it easier. Again, LibrarianBrent's gametype seems pretty cool with or without any changes.

Oh and one more thing, Rib Vib are you by any chance a "fluffly" person?
fluffly: fat ass

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Eric
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Post by Eric » Sun Feb 26, 2006 2:45 am

this is a game you can play in many settings, I have known of it as "Assasins"

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Crill3
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Post by Crill3 » Sun Feb 26, 2006 3:51 am

I've played The Ship too.
It was alot of fun.. but some people didn't even try to play it properly, they just grabbed some weapons and started shooting and stuff..
I don't think they understood what they were suposed to do :cry:

Something similar for Lugaru would be nice..

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Post by Nuky » Sun Feb 26, 2006 7:53 am

Sorry if this has already been mentioned, but I don't have enough time (or willpower) to read through the whole thread.

Anybody have heard of the Wolf game?
http://www.ddruk.com/postview.php?post=211307 <-that's somewhat the rules...

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levbot
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Post by levbot » Sun Feb 26, 2006 5:44 pm

what about a deathmatch system where every player has some sort of unique object that enchances a certian attribute (jumping boots, power sword, defense armor, ect.).

when you kill the unit, you get his artifact. so its like last man standing, where if you kill more, your character changes.

when you die you can spectate, so in the end there are two super bunnies duking it out (like imagine a high-jumping rabbit with extra defense against a superfast ranged rabbit with super speed?

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