Possible Lugaru multiplayer types
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- Short end of the stick
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hp=(fat x head size) x speed + drugsVib Rib wrote:A little off-topic here, but on what Grayswandir said... why is it fat people always have more health in video games?
And why are there ALWAYS fat versions of zombies and other such enemies that are just naturally stronger? It never fails.
Somehow a fat zombie takes an extra bullet through the brain to fall, or his bite does more damage, or his fat is some sort of magic energy shield.
Seriously.
What the hell
Sorry, continue.
Because...uh...TRADITION!!! YES!!!!
that would be part of the joke i was intending...zip wrote:'Cuz it takes special code to make sure UT mutators don't work in LugaruRazor7 wrote:. Deffinately there has to be mutators, they make everything better. Naturally they all have to be for Lugaru, we dont want any Redeemers in this now do we?
-TC
*gives break*
Ninja sounds quite similar to a Warcraft 3 map called Ninja vs Samurai, which is a good thing
-TC
Large amount of fat= bullet wont go through .... offtopicA little off-topic here, but on what Grayswandir said... why is it fat people always have more health in video games?
And why are there ALWAYS fat versions of zombies and other such enemies that are just naturally stronger? It never fails.
Somehow a fat zombie takes an extra bullet through the brain to fall, or his bite does more damage, or his fat is some sort of magic energy shield.
Seriously.
What the hell
Sorry, continue.
Ok now this is an idea. I've played this mod for Half life 1 called The Ship (http://www.theshiponline.com/index.php? ... ow&id=9805) that was very unique, anyways, the concept of the game was fairly simple. Every one uses pre-generated skins so you can't tell who people are and their names dont pop-up the screen. The setting takes place on a cruise liner so everyone is pretty close to each other, yet in different cabins. People would get contracts to kill a specific person while another person would be assigned to kill them aswell, and so on. To find your man, you had to talk to people until you found the name you were looking for (names would appear on the people as you learned their name. However, the great part of the game was that once you found your target, you couldn't kill him out in the open, you had to wait for him to be alone if you wanted to kill him(the ship was scattered with NPC's so people could blend in or pose as them, NPC's cannot witness a murder). So, if you found your man you would have to stalk him and hope he doesn't find out he's been seen, if he killed you, he would not get in trouble and suffer a huge penalty for killing innocents. People had to act like passangers and talk to guests to find their man, knowing that they could be found in the process. You might be able to imagine the thrill of this game. This is just like the above match except that it would be more free-for-all. The game was pretty complicated i know so, lots of things could be cut out to make it easier. Again, LibrarianBrent's gametype seems pretty cool with or without any changes.LibrarianBrent wrote:There should be a "PEC" mode where everyone looks the same and has no username recognition. One guy has forcepowers (push/pull) and has to kill everyone else. Everyone else either has to kill the guy or complete some objective within 5 minutes (this is to make sure everyone doesn't just clump). Once you die, you're out for the round, and can't chat to other players.
Oh and one more thing, Rib Vib are you by any chance a "fluffly" person?
fluffly: fat ass
Sorry if this has already been mentioned, but I don't have enough time (or willpower) to read through the whole thread.
Anybody have heard of the Wolf game?
http://www.ddruk.com/postview.php?post=211307 <-that's somewhat the rules...
Anybody have heard of the Wolf game?
http://www.ddruk.com/postview.php?post=211307 <-that's somewhat the rules...
what about a deathmatch system where every player has some sort of unique object that enchances a certian attribute (jumping boots, power sword, defense armor, ect.).
when you kill the unit, you get his artifact. so its like last man standing, where if you kill more, your character changes.
when you die you can spectate, so in the end there are two super bunnies duking it out (like imagine a high-jumping rabbit with extra defense against a superfast ranged rabbit with super speed?
when you kill the unit, you get his artifact. so its like last man standing, where if you kill more, your character changes.
when you die you can spectate, so in the end there are two super bunnies duking it out (like imagine a high-jumping rabbit with extra defense against a superfast ranged rabbit with super speed?