TWEAKING TRICKS
EXPANSION AREAS
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this is the first area of lugaru city. it is the outskirts of a city, with brick buildings and lots of angry rabbits with swords. it will be second area you will encounter in the campaign mode.
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this is the second area. this is the main city, with cold steel and even colder enemies. this will be the final area of the campaign mode, which our team hasn't even started on.
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the third area is the massive bamboo forests surrounding the city. they will be the first areas in the campaign mode, are prone to fires that will kill you if you get near the burning stalks, and they are teeming with camoflouged bunnies with staffs made of the bamboo surrounding you.
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in this expansion, they can be found on this updated map:
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this is the first area of lugaru city. it is the outskirts of a city, with brick buildings and lots of angry rabbits with swords. it will be second area you will encounter in the campaign mode.
_______________________________________________
this is the second area. this is the main city, with cold steel and even colder enemies. this will be the final area of the campaign mode, which our team hasn't even started on.
________________________________________________
the third area is the massive bamboo forests surrounding the city. they will be the first areas in the campaign mode, are prone to fires that will kill you if you get near the burning stalks, and they are teeming with camoflouged bunnies with staffs made of the bamboo surrounding you.
_______________________________________________
in this expansion, they can be found on this updated map:
Re: tehe
How about reducing the amount of text? The word City is not THAT necessary. The map looks a bit crowded with words now/levbot wrote:Here is a bigger image of that map, I have been getting multiple complaints about the size (insert your dirty joke here)
your mother
there has been some PM's to me about how in some of my screenshots there are domes in the maps. well, what i did was get rid of the "wierd.solid" (that half box thing) and replaced it with the "eye.solid," which is a spherical shape. By the way, if you switch wierd.solid with things, you will get a big statue of whatever you want, like a giant rabbit statue, a giant sword, knife, exc. and I found that all of these are hollow .
model files
while dabbling with hollow things I made a good map consisting of a labyrinth of tunnels. when you finally get out, a staircase leads you a high place, where you realize that the labyrinth was the inside of a massive turner statue! i also made long, tubular tunnels that were actually staves!
Re: model files
How did you manage to overcome fps problems with many overlapping objects on one map?levbot wrote:while dabbling with hollow things I made a good map consisting of a labyrinth of tunnels. when you finally get out, a staircase leads you a high place, where you realize that the labyrinth was the inside of a massive turner statue! i also made long, tubular tunnels that were actually staves!