idbeu wrote:
Keep up the good work!
I'll do my best.
The next level is "house" (yes, only 1 map today).
This level has been updated to make the beginning easier and a bug has been fixed. Besides, I changed my opinion about the map. It's cool. No, hot. Not many people will kill everyone on the map without cheating.
This one is harder for everyone - your computer, your brain, your fingers, the AI, collision detection and the game engine. See below for explanations.
See the mentioned bugs at the end of the post. Though there are several bugs, the map is fun.
As usual, I quote my .zip comment:
Code: Select all
1 Hard Map for Lugaru
house - Where's the bedroom?
I haven't succeeded in this map yet
This map is buggy - the game engine may DIE and not display anything until a restart of the game
Because it took me 5 hours to make it, here it is
Due to the high number and high density of objects, your framerate may be low
There are 8 wolves. Please count your opponents while you kill them to find out if you have really discovered all parts of the level
Made with the WinXP build of Lugaru
2005-09-05
rudel_ic
8 enemies (all wolves), everyone is equipped with a knife except you. Have fun.
Screenshot:
Download here!
Random yadda-yadda:
This map is a proof-of-concept: It's a house (in a way) and it has stairs. And a fireplace
Initially, I wanted to build a house without any open parts. I changed the concept because the maximum number of objects is almost reached and because the fireplace looks cooler without a roof.
It should be way too hard to fight 3 wolves at a time for the average player, keep that in mind
Some of the problems that occured when I built the map:
1. When I was almost done and added an opponent, the game crashed, 1 hour of work (if you want to call it work) was gone. My fault, saving the map is not really difficult.
2. The more you have built of the "shell", the harder it gets to place pieces because you have less and less space to position yourself and to place objects.
3. Sometimes, pressing "SHIFT+O" when you have a bunny opponent in front of you doesn't result in a wolf opponent - even not after pressing it after 30 times. This problem only occured with brown rabbits when I had it (brown rabbit -> SHIFT+O -> brown rabbit -> SHIFT+O -> brown rabbit -> SHIFT+O -> brown rabbit -> slight step to the left -> SHIFT+O -> brown rabbit -> O -> black rabbit -> SHIFT+O -> brown rabbit -> cigarette -> coffee -> metal music -> SHIFT+O -> brown rabbit -> SHIFT+O -> brown rabbit -> SHIFT+O -> brown rabbit -> bashing head against wall -> SHIFT+O -> brown rabbit -> [...]).
Because of this, making a map full of wolves can be quite frustrating.
4. Slow-Motion is quite useful for precise placement of things while you're in the air.
Resumee: I don't know if I will ever build maze maps again.
Do what you want with it, but keep in mind that there are bugs because of the design of the map.
There are numerous problems:
a. The wolves jump around (The AI freaks out, are they claustrophobic?), somehow manage to trick the collision detection, fall down and die. The problem is that the height is low. Nobody would ever die by falling from that height. Must be some bug.
b. Once I died when a wolf smashed me into a wall, but instead of just lying there, I began to fly higher and higher and higher, accelerating like you wouldn't believe. Then the game crashed.
c. A wolf kicked me into the back (not lethal), and suddenly all textures were gone. Not visible. I thought "Okay, who cares, reload the level", but that didn't work, still no textures. I tried another level, no textures. Then I restarted the game and they were back again.
None of these bugs occur often. The map is playable.
Feel free to post comments, tell me about other bugs and flame the map to death. Thank you