Picture/Video recorder
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- official Wolfire heckler
- Posts: 2193
- Joined: Sun Aug 28, 2005 11:19 pm
- Location: Hamburg City
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One URL for you: http://keepvid.com <- Makes it possible for you to download flv vids from YouTube, Google Video, Dailymotion and tons of other sites if you so wish.
I've knowb that forever, and also http://javimoya.com can get flv files from more sites. I meant downloading for ipod/psp.
Programming riddle:
No matter how crappy your internet connection or how slow your computer is, you are going to be able to get your recording on Revver with the highest quality graphics settings nearly instantaneously, just by clicking "Upload to Revver". See if you can figure out how we are planning to implement this.
No matter how crappy your internet connection or how slow your computer is, you are going to be able to get your recording on Revver with the highest quality graphics settings nearly instantaneously, just by clicking "Upload to Revver". See if you can figure out how we are planning to implement this.
You send the replay file to wolfire.net (small), which then does the "rendering" computation using its own processing power, and uploads the result to Revver? Maybe you send the replay file "continuously" as you play and wolfire.net does the rendering in quasi-real-time (ie process continuously with any available cpu power)? Obviously that last part would assume players only occasionaly use the feature (not something on by default).
EDIT: sending the replay file "continuously" amounts to the same information you would send for multiplayer, so it would technically be as if Wolfire.net is playing multiplayer with you, only it has not character and does nothing.
EDIT: sending the replay file "continuously" amounts to the same information you would send for multiplayer, so it would technically be as if Wolfire.net is playing multiplayer with you, only it has not character and does nothing.
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- official Wolfire heckler
- Posts: 2193
- Joined: Sun Aug 28, 2005 11:19 pm
- Location: Hamburg City
- Contact:
The username is 'Wolfire Software', so you don't need to register at Revver? The comment has the player's name in it? If a timeout comes by, the file is queued? You've got enormous disk space and an insane upload speed, just in case a lot of people are uploading at the same time and revver.com is down? The copyright holder for the video is Wolfire Software, regardless of the music that plays in the background? The music is ingame music anyway because user tracks would have to be uploaded and resynched to the replay?
You use a protocol to split common parts of replay files through torrent, taking advantage of unused cycles of all Lugaru players worldwide to send the file through a portal into space, then back through time via an ingenious use of a collapse in the spacetime continuum and synchronized quantum states?
Right.rudel_ic wrote:The username is 'Wolfire Software', so you don't need to register at Revver?
It has whatever you want, specified in PhoenixUI.The comment has the player's name in it?
Every time you save a video the native replay file is saved to your local library in PhoenixUI. If the upload to wolfire.net fails for whatever reason, you can simply click the "Upload to Revver" button again later.If a timeout comes by, the file is queued?
We have several hundred gigabytes of disk space which is enough for thousands of encoded replays. As for an "insane upload speed", is 100 megabits fast enough?You've got enormous disk space and an insane upload speed, just in case a lot of people are uploading at the same time and revver.com is down?
The music and sound in the background is always Wolfire music and sound... We are talking about replays, not custom videos.The copyright holder for the video is Wolfire Software, regardless of the music that plays in the background? The music is ingame music anyway because user tracks would have to be uploaded and resynched to the replay?
Right (mostly). The multiplayer idea is interesting, but not necessary. The client just records the video to the native format, which should be no more than say 30k, then uploads that to wolfire.net. Wolfire.net then starts a virtual instance of Lugaru and runs your replay file at mega speed, creating a real video. It then uploads it to Revver at LAN speeds and creates the video.Silb wrote:You send the replay file to wolfire.net (small), which then does the "rendering" computation using its own processing power, and uploads the result to Revver? Maybe you send the replay file "continuously" as you play and wolfire.net does the rendering in quasi-real-time (ie process continuously with any available cpu power)? Obviously that last part would assume players only occasionaly use the feature (not something on by default).
EDIT: sending the replay file "continuously" amounts to the same information you would send for multiplayer, so it would technically be as if Wolfire.net is playing multiplayer with you, only it has not character and does nothing.