Overgrowth a125 video changelog
April 05, 2011
Here is the new weekly Overgrowth alpha video! This week I demonstrate how Overgrowth is becoming more like a game, which you can just start up and play.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (as well as some that didn't make it into the video):
Added 'editor-mode' toggle for config, game jumps right into gameplay when set to 'false'
Added player spawnpoints and enemy patrols to all levels
Enemy hostility is on by default
Rebuilt terrain caches for alpha
Added nav meshes to alpha
More stable AI character physics
Fixed batching identical objects with different detail textures
Added 'player' tag for character objects
Added level reset and exposed to script
Fix for back-and-forth patrols
Fixed some memory leaks
Thanks as always for all the support! See you guys in IRC and the forums.
If you liked this video, be sure to subscribe to our YouTube channel.
Also, feel free to support us by preordering Overgrowth!
