Wolfire Games develops innovative, independent games for Mac OS, Windows, and Linux. It was started by David Rosen in 2003 to organize his open source video game contest entries. After graduating college in 2008, he was joined by his twin brother and three friends and Wolfire Games officially dove into the independent game industry!
We have finished our first shareware game, Lugaru. Please check it out here! We are currently hard at work on the sequel, Overgrowth, and you can follow our progress on the Wolfire Blog.
Art Asset Overview #28
I have been working on terrain detail models for Overgrowth (which you can preorder here). I think there is still a lot of room for improvement, but it is a really neat way to author level content since I can do the groundcover for the entire level by just using a few texture masks. I am really looking forward to making better grass and detail models to really show off this engine feature.
Be sure to watch it in HD!
I also made a few new weapons. David even took some time off from his busy coding schedule to make a cool new knife. It is fun and easy to make a lot of interesting weapon variations, so long as they can share the existing animation data.
If you liked this video, be sure to subscribe below.
Introducing The Humble Bundle For Android (Mac Linux and Windows)
Humble Bundle has just launched its cross-platformiest bundle ever: the Humble Bundle for Android (Mac Linux and Windows).
Be sure to watch it in HD!
Pay whatever you want, and get four excellent games that will work on your Android mobile devices, as well as any Windows, Mac, and Linux computers you have: Anomaly: Warzone Earth, Osmos, and EDGE. Customers who pay more than the average will also receive World of Goo, an indie classic and an Android delight!
As per Humble tradition, these games are DRM-free and redeemable on Steam, and you have the option of designating part of your purchase to the Electronic Frontier Foundation and Child's Play Charity. (You can also leave a tip for us, your humble game promotion organizers.)
Here's the lowdown on this bundle's mobile delights:
Anomaly: Warzone Earth
Anomaly is an intense reversal of the tower defense formula, with players managing a convoy's path through various war torn environments. Careful planning of powerups, unit composition, and more will make or break your journey. Anomaly: Warzone Earth has rocked gamers on Windows, OS X, and iOS, and is now available to challenge the tactics of Linux and Android gamers in high-definition.
Osmos
In Osmos, you play an amoeba-esque creature (called a "mote") in a world with a few basic rules: you absorb smaller things, and bigger things absorb you. The catch? The amoeba propels forward by shooting out bits of itself, so move with care! Different game modes introduce opposing AI motes, gravity, and other twists, and a chilled out soundtrack provides the perfect mood for floating your way to cellular domination.
EDGE
EDGE is a casual puzzle-platformer that challenges you to roll your cube through over 100 levels. The innovative level design and "edge hangtime" mechanic will test your planning and reflexes. Nothing can quite describe the satisfying noise of rolling your cube to victory and securing a speedy finish.
World of Goo
This critically acclaimed puzzler challenges you to build dramatic and innovative structures using goo balls. The somewhat sentient globs create rigid planks upon being placed in proximity to other goo balls, and with your help, they can escape! World of Goo is an indie classic, and the Android iteration gives the game a perfect new form factor for experiencing the magic of goo.
The Humble Bundle for Android will only be available for a limited time, so check it out and get your bundle today!
Overgrowth a167 video changelog
Here is the new weekly Overgrowth alpha video!
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (as well as some that didn't make it into the video):
- Added sheathing and unsheathing for knives and small swords
- Changed "pick up" to "q" and "sheathe/unsheathe" to "e"
- More detailed damage model for thrown weapons
- Can dodge knife attacks by tapping a direction
- Added pain flinch animation layer when cut
- Added initial wounded poses when cut
- Fixed enemy knife attack voice problem
- Collapsing from knife wounds is less limp
- Local multiplayer players have auto-camera by default
- Improved bounce from non-sticking weapon impacts
- Fixed bug that allowed throat cutting while unarmed
- You can no longer hurt yourself with your own dropped or thrown weapon
- Improved performance impact of inactive weapons
Thanks as always for all the support! See you guys in IRC and the forums.
If you liked this video, be sure to subscribe to our YouTube channel.
Also, feel free to support us by preordering Overgrowth!
Overgrowth a166 video changelog
Here is the new weekly Overgrowth alpha video!
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (as well as some that didn't make it into the video):
- Added knife hostage animation (replaces choke when using knife)
- Added throat cut (press attack during knife hostage)
- Added one-handed body drag when wielding weapon
- Initial sticking and cutting for thrown sharp weapons
- Sharp weapons check sharpness maps for collision type
- Weapon-throw AI leads moving targets, calculates arc and number of spins needed
Thanks as always for all the support! See you guys in IRC and the forums.
If you liked this video, be sure to subscribe to our YouTube channel.
Also, feel free to support us by preordering Overgrowth!
Art Asset Overview #27
I have been working on some levels for Overgrowth (which you can preorder here), as well as some new huts for a rabbit village set. I think these rabbit hut models will get a lot of use, so I worked hard on making sure they looked the way I wanted them to. I have a lot of ideas already on how to expand the set, with a bunch of unique front doors and cool furniture props.
Be sure to watch it in HD!
Since the level is inspired by the Lugaru challenge levels, it is pretty simple, but still a lot larger. The idea I had is that the player should have about 3 challenging things to do in this sort of level, so in this one you have two fight set-ups, and the option between two platforming style challenges.
Hopefully I will get this level released soon, because I am interested to get feedback on it!
If you liked this video, be sure to subscribe below.