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Introducing Overgrowth!
Coming soon... Overgrowth Now available for preorder!

Wolfire Games develops innovative, independent games for Mac OS, Windows, and Linux. It was started by David Rosen in 2003 to organize his open source video game contest entries. After graduating college in 2008, he was joined by his twin brother and three friends and Wolfire Games officially dove into the independent game industry!


We have finished our first shareware game, Lugaru. Please check it out here! We are currently hard at work on the sequel, Overgrowth, and you can follow our progress on the Wolfire Blog.

Overgrowth - Now in BETA, with Lugaru campaign mode!

20 comments January 18th, 2017 by Lukas Orsvärn

It’s been a long road, but we are now in Beta!

You can get early access to betas of Overgrowth at wolfire.com/purchase

Early access gives you:

  • The fully re-imagined Lugaru campaign story mode, in the Phoenix engine
  • Local multiplayer if you have a keyboard mouse and a controller, or 2 controllers
  • All future Betas, and early access to new gameplay and content when it is available
  • Access to the Secret Preorder Forum
  • Easier access to mods using our SUMLauncher application

If you'd like to see real-time news about Overgrowth, you can follow us on Twitter at @wolfire, or join us on our Discord.


Be sure to Be sure to watch the new beta trailer in HD!

Thanks as always for all the support! See you guys in Discord and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

More blog posts on the big Beta news coming soon :)

Overgrowth a227 video changelog

37 comments December 14th, 2016 by Lukas Orsvärn

Here is the new Overgrowth alpha video!

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow us on Twitter at @wolfire.


Be sure to watch it in HD!

The features highlighted in the above video are as follows:

New content

  • Lugaru campaign is now playable

Gameplay

  • Disarm with judo throw
  • Pull out thrown knives to finish off enemy
  • Wolves are only vulnerable to weapons and jump kicks
  • Metal armor, only in Lugaru campaign right now
  • Knockout shield to keep characters from dying in one hit
  • Staff weapon properly implemented
  • Screen effects to signal damage and health
  • Slow motion when defeating last active enemy
  • Improved AI

Graphics

  • Can now add fog to levels
  • Improved weapon sticking in characters
  • Snow shader
  • Improved lava shader

Other

  • Performance improved
  • Lots of bug fixes

These are just a few of the changes in this alpha; you can find the full change log here.

Note for MacOS Sierra users: The settings menu and editor GUI are not working as intended right now, but we are working on a fix and will release a hotfix once it’s done!

A few years ago we released the source code Overgrowth's predecessor, Lugaru. Now the data is available under the same license! Check out the OSS Lugaru HD website for more information. They just released version 1.1 of the open source Lugaru to celebrate the new campaign in Overgrowth, check the release notes and downloads here.

Thanks as always for all the support! See you guys in Discord and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!

Wolfire Discord server

33 comments September 28th, 2016 by Lukas Orsvärn

We've been running our own IRC (Internet Relay Chat) server for many years now as a space for the Wolfire community to chat with each other and the developers. Back when it was set up there weren't really any good alternatives to IRC, so if you wanted a big chat room that could hold hundreds of people, IRC was the way to go. This changed last year with the release of Discord.

Discord feels like a modern take on IRC that is geared towards gamers. It's got a pretty interface, voice chat, friends list, phone support and more. For more information about Discord, check out the Discord website. We've set up an official Wolfire server on Discord, follow this link to join it.

Join the Wolfire Discord server

As to not split up the community on different chat platforms we will shut down the Wolfire IRC server on October 31st, 2016!

Overgrowth Weekly 111

3 comments September 6th, 2016 by Lukas Orsvärn

Here is the new Overgrowth Weekly!

The community content highlighted this time is..

  • Fan remake of Lugaru soundtrack
  • Updates on Therium 2 mod
  • First person mod update
  • Forest themed arena level
  • Lion Castle level
  • Random path following mod

For links and timestamps to each item in the video, see the video description.

Overgrowth a226 video changelog

43 comments August 17th, 2016 by Lukas Orsvärn

Here is the new Overgrowth alpha video!

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow us on Twitter at @wolfire.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (as well as some that didn't make it into the video):

Arena mode

  • All arena levels updated with kill hotspots and invisible walls where needed
  • Removed pauses between fights in arena mode
  • The stats displayed at the end of each arena round is gone for now and will be back in the next version
  • The arena mode with the story and map is removed, read more about this decision in this blog post

Graphics

  • Prettier water in waterfall arena
  • Prettier rendering for characters and the environment
  • Reflection probes can now be added to levels for more accurate reflections.
  • There are now three graphics presets to choose from
  • Light probes can be turned on and off in the graphics settings
  • Prettier fire
  • Added light flash for metal sparks and eye lightning (F in editor mode)
  • Low detail shadows use a less noisy shadow filtering method

Other

  • There is now a tutorial accessible from the main menu
  • If you start a level from anywhere but the editor menu, you now can't use debug keys or enter editor mode
  • Pressing escape now pauses the game
  • Versus mode is now available from main menu
  • Terrain and nav mesh cache files are now included in the game for much improved initial load times
  • Editor now shows the name of the selected object
  • The credits button on the main menu works now
  • Camera safe zones in dialogue editor fixed
  • Placeholder music from Lugaru in main menu
  • Removed some broken test levels
  • Added --disable-rendering startup flag
  • Mods can now specify if the game needs to be restarted for the game to function (see example usage in the example mod that is shipped with the game)
  • Loads of bug fixes

Thanks as always for all the support! See you guys in IRC and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!

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