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Introducing Overgrowth!
Coming soon... Overgrowth Now available for preorder!

Wolfire Games develops innovative, independent games for Mac OS, Windows, and Linux. It was started by David Rosen in 2003 to organize his open source video game contest entries. After graduating college in 2008, he was joined by his twin brother and three friends and Wolfire Games officially dove into the independent game industry!


We have finished our first shareware game, Lugaru. Please check it out here! We are currently hard at work on the sequel, Overgrowth, and you can follow our progress on the Wolfire Blog.

Lugaru campaign port

11 comments May 25th, 2016 by Josh Goheen

Josh here with another blog post, this time i’m going to talk about the Lugaru campaign we’re porting to Overgrowth. Lugaru is the spiritual predecessor to Overgrowth, we’re porting its campaign to get a better idea of where we’re at in terms of features so we can bring Overgrowth up to feature parity with it.

Village

Some of the currently missing features are..

  • Fire
  • Animal running
  • Fighting system improvements like staff attacks, air takedowns, wall kicks and running leg cannon (as opposed to the jumping leg cannon currently in the game)

Rocky Hall

Beyond that there is a lot of art to create for the characters and environments, and of course a bunch of testing and refining.

Raider Sentries

Since the arena is top priority right now it will be a while before the Lugaru campaign port is ready to be released. But once it’s out we’ll have many of the pieces in place that will allow us to create the Overgrowth campaign.

Raider Patrol

There is some work in progress video footage from the Lugaru campaign in the Overgrowth a218 video changelog. What are you looking forward to the most with the Lugaru campaign port?

Overgrowth a224 video changelog

21 comments May 20th, 2016 by Lukas Orsvärn

Here is the new Overgrowth alpha video!

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow us on Twitter at @wolfire.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (as well as some that didn't make it into the video):

  • Main menu
    • New main menu using the new GUI system
    • Put old main menu behind the editor button on the new main menu
  • Arena mode
    • Improved arena mode menu
    • Continued work on “slave” campaign
    • World map now works
    • Added back button to map page
    • Made esc a general back button in menus
    • Removed access to contender and fighter campaigns
    • Added descriptions on hover for states on endgame menu
    • Back button icon and text now light up together
  • Graphics
    • Ambient occlusion from characters
    • New motion blur that works on everything
    • Removed old weapon motion blur
    • New bloom blending method (thanks to suggestion from Abecederia)
    • Lit particles now receive shadows
    • Lit particles are now lit by point lights
  • Bug fixes
    • Default position for editor camera is now at movement object (character) 0
    • Fix level paths to always accept both long and short paths
    • Bug fixes in GUI system
    • Other bug fixes and improvements

Thanks as always for all the support! See you guys in IRC and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!

Overgrowth Weekly 109

1 comment May 13th, 2016 by Lukas Orsvärn

Here is the new Overgrowth Weekly!

The community content highlighted this time is..

  • Random perk mod for Receiver
  • 3draven's Receiver mod
  • Therium 2 blog posts
  • Parallax mapping mod

For links and timestamps to each item in the video, see the video description.

Creating thumbnails for the item browser

5 comments May 9th, 2016 by Josh Goheen

Hello, Josh here, also known as Akazi on the Wolfire forums and the rest of the Internet. I’ve been helping Wolfire with Overgrowth for a while now -- one thing I worked on was creating object thumbnails for the item browser in the level editor. Here are a few of the thumbnails I created.

Here are my steps for creating these thumbnails, in case you would like to create them for your own objects or prefabs.

You will need GIMP, this is a free image manipulation program. If you are more familiar with another image editor you can probably use that one to achieve similar results.

Load up any level and press 9 to go into the editor. Double-click the sun and move it so the lighting in the level is how you'd like it, this will affect the lighting of the object in your thumbnail. Move the editor camera away from any objects in the level and load in the object you want to make a thumbnail of, I’m going to load in a weapon I created a while ago.

Set up a shot that you think would make a good thumbnail and press F8 to take a screenshot. When you take a screenshot with F8 instead of F7, the sky and terrain will be transparent in the image, so you don't have to manually crop them out. We moved away from other objects in the level to make sure they aren't visible in the image.

Depending on what operating system you use, the screenshot will be saved in a different location.

Windows
C:\Users\username\Documents\Wolfire\Overgrowth\Screenshots

Mac
Macintosh HD/Users/username/Library/Application Support/Overgrowth/Screenshots
Note: If you are using Lion, your library folder is hidden by default... in the finder, click the "Go" menu, then Press Option, and Library will appear in the list.

Linux
~/.local/share/Overgrowth/Screenshots

Find your image file in the folder that is relevant to you and open it in GIMP.

Select all transparent areas by activating the Select by Color tool in the tool bar. Next, invert the selection by pressing Select/Invert in the menu bar along the top of the window. Now the object is selected instead of everything around it. Activate the scale tool from the tool bar and click on your selection, a little menu should pop up. Make sure the chain is linked, then change the largest of the two values to 230 px and press the scale button.

In the menu bar, press Image/Canvas Size. Make sure the chains are not linked this time and set both the width and height to 256 px. Press Center and then Resize. Activate the move tool from the tool bar and move your selection onto the new canvas.

Now press Ctrl+M to merge the layers, select Clipped to image and press Merge. Last thing is to add a nice drop shadow to the image via Filters/Light and Shadow/Drop Shadow.... The Opacity controls how visible the shadow is, I like to set mine to 70. Make sure to uncheck Allow resizing and press OK. Finally, press File/Export As... and save your final image out as a PNG.

I hope this was helpful in some way, and that you enjoyed my first blog post!

Overgrowth a223 video changelog

16 comments May 6th, 2016 by Lukas Orsvärn

Here is the new Overgrowth alpha video!

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow us on Twitter at @wolfire.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (as well as some that didn't make it into the video):

  • First version of arena mode meta game
  • Better springyness in arms, more rigid
  • Bug fixes

Thanks as always for all the support! See you guys in IRC and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!

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