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Introducing Overgrowth!
Coming soon... Overgrowth Now available for preorder!

Wolfire Games develops innovative, independent games for Mac OS, Windows, and Linux. It was started by David Rosen in 2003 to organize his open source video game contest entries. After graduating college in 2008, he was joined by his twin brother and three friends and Wolfire Games officially dove into the independent game industry!


We have finished our first shareware game, Lugaru. Please check it out here! We are currently hard at work on the sequel, Overgrowth, and you can follow our progress on the Wolfire Blog.

Overgrowth a216 video changelog

21 comments January 31st, 2016 by Lukas Orsvärn

Here is the new Overgrowth alpha video!

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow us on Twitter at @wolfire.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (as well as some that didn't make it into the video):

  • Waterfall arena level is prettier
  • New arena menu work in progress
  • Decals limit significantly increased
  • NPCs no longer try to pick up unreachable weapons
  • NPCs are less likely to get stuck running into walls
  • Decals now have anisotropic filtering
  • New dialogue scenes can be created in the editor
  • Nav mesh can now be rendered on in the world
  • The game now looks for mods in the write directory's Mods folder
  • Bug fixes and stability improvements

Thanks as always for all the support! See you guys in IRC and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!

Overgrowth Weekly Q&A #23

7 comments January 26th, 2016 by Lukas Orsvärn

Here is the latest Overgrowth Weekly Q&A:

If you would like your question to be answered, you can post in this thread in the Wolfire forum.

Here is a summary of what we talked about before the Q&A:

  • Making progress on global illumination, AI, decals, and dialogue editor
  • Arena player character concept art
  • Mod folders can now be placed in the write directory (My Documents)

For summaries of all the community questions as well as timestamps to their full answers, see the video description on the video's YouTube page.

Overgrowth a215 video changelog

27 comments January 15th, 2016 by Lukas Orsvärn

Here is the new Overgrowth alpha video!

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow us on Twitter at @wolfire.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (as well as some that didn't make it into the video):

  • All objects in spawner are now spawnable
  • Limited blood decals re-enabled
  • Cleaned out data folder
  • Undo history is no longer cleared on level save
  • Bug fixes and stability improvements

Thanks as always for all the support! See you guys in IRC and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!

Overgrowth Weekly Q&A #22

4 comments January 11th, 2016 by Lukas Orsvärn

Here is the latest Overgrowth Weekly Q&A:

If you would like your question to be answered, you can post in this thread in the Wolfire forum.

Here is a summary of what we talked about before the Q&A:

  • Sniper game was put on hold
  • Arena update coming in next alpha
  • Decals work better
  • Waterfall arena is being made pretty
  • Turner redesign and arena player character design

For summaries of all the community questions as well as timestamps to their full answers, see the video description on the video's YouTube page.

Overgrowth a214 video changelog

18 comments January 2nd, 2016 by Lukas Orsvärn

Here is the new Overgrowth alpha video!

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow us on Twitter at @wolfire.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (as well as some that didn't make it into the video):

  • Re-enabled and optimized decals, a maximum of 140 decals can be used in a level for now
  • Fixed squashed splitscreen views
  • Re-enabled live texture update
  • Fixed loading of characters using browse button
  • Fixed dynamic character cubemaps
  • Bug fixes and stability improvements

Thanks as always for all the support! See you guys in IRC and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!

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