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Introducing Overgrowth!
Coming soon... Overgrowth Now available for preorder!

Wolfire Games develops innovative, independent games for Mac OS, Windows, and Linux. It was started by David Rosen in 2003 to organize his open source video game contest entries. After graduating college in 2008, he was joined by his twin brother and three friends and Wolfire Games officially dove into the independent game industry!


We have finished our first shareware game, Lugaru. Please check it out here! We are currently hard at work on the sequel, Overgrowth, and you can follow our progress on the Wolfire Blog.

Wolfire's PAX Panel

11 comments September 1st, 2010 by John Graham

The gargantuan gathering of gamers known as PAX is just a few days away and those who have skimmed over the panel schedule may have noticed that Jeff and I will be giving a talk about the Humble Indie Bundle. This will be your big chance to catch the inside scoop about the inspiration and perspiration which led to one of the craziest and most successful promotions in the independent gaming space. The talk is slated for 3pm this Saturday at the Unicorn Theatre and we hope to see you there.

Wolfire will be at PAX

We've never been to PAX before so we're really excited. Are there any PAX veterans who can recommend things we should do while we're there? If you happen to see a guy wandering around with a braided beard and a Wolfire T-shirt, don't be afraid to say hello.

Overgrowth Alpha 94

8 comments August 31st, 2010 by Jeffrey Rosen

Here is what is new in Overgrowth in the 94th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Progress was slower this week because both Aubrey and David were moving, but here are a few changes anyway:

  • New Blender character rig by Nathan Vegdahl
  • Reorganized visual studio project (split out OSS middleware into separate projects)
  • Starting to use UnitTest++ for unit testing
  • Better error message for incorrect working directory
Overgrowth Alpha 94
New Blender character rig

Thanks as always for all the support! See you guys in IRC and the forums.

Comic update: pages 46-48

22 comments August 30th, 2010 by Aubrey Serr

After a bit of a break from the Overgrowth comic, it is back! Click below and check it out!

Overgrowth comic

On the road again

17 comments August 27th, 2010 by Aubrey Serr

I have recently decided to relocate, and I have been using the opportunity to visit some of my favorite places that inspired the terrain in Overgrowth!


This is not actually one of those places, but rather a shot of Lake Shasta in northern California. Not saying I wouldn't love it, if I had taken the time to stop.

This is a shot from Hurricane Hill in Olympic national park, Washington. I wish I could say this was deep in the interior of the park, but it is only a 40 minutes walk from the car.

This has been a pretty warm summer around here, but not hot enough to melt all this snow and ice.

I took this shot of the dam on the Elwha river while standing stupidly close to a fatal drop.

A good example of real life overgrowth

I am going to be spending the next little bit on the road while I head south, but expect an update from our stop in Yellowstone!

Overgrowth Alpha 93

13 comments August 24th, 2010 by Jeffrey Rosen

Here is what is new in Overgrowth in the 93rd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Here are a few highlights from the source repository:

  • Added rigid body joint constraint support in Blender
  • Added joint constraints to new rabbit skeleton
  • Fixed shader error recovery
  • Testing support for noisy shadow edges
  • Added new rabbit rig controls
  • Fixed animation export translation problem
  • Added Blender animation control panel
Overgrowth Alpha 93
Testing out simplified posing

Thanks as always for all the support! See you guys in IRC and the forums.

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