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Introducing Overgrowth!
Coming soon... Overgrowth Now available for preorder!

Wolfire Games develops innovative, independent games for Mac OS, Windows, and Linux. It was started by David Rosen in 2003 to organize his open source video game contest entries. After graduating college in 2008, he was joined by his twin brother and three friends and Wolfire Games officially dove into the independent game industry!


We have finished our first shareware game, Lugaru. Please check it out here! We are currently hard at work on the sequel, Overgrowth, and you can follow our progress on the Wolfire Blog.

Overgrowth Weekly Q&A #14

6 comments June 22nd, 2015 by David Rosen

Here is the latest Overgrowth Weekly Q&A: If you would like your question to be answered, you can post in this thread in the Wolfire forum.

Overgrowth Weekly Q&A #13

23 comments June 10th, 2015 by David Rosen

Here is the latest Overgrowth Weekly Q&A: If you would like your question to be answered, you can post in this thread in the Wolfire forum.

I forgot to post the last few episodes on the blog, but they are there on the YouTube playlist if you'd like to catch up!

Overgrowth a209 video changelog

90 comments February 7th, 2015 by David Rosen

Here is the new Overgrowth alpha video!

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (as well as some that didn't make it into the video):

  • Self-documenting script registration
  • Attached objects can be manipulated with editor
  • Can attach groups to characters
  • Can save characters with attached objects
  • Can copy/paste/save/load connected objects
  • Fixed mass of wolf and female rabbit ragdolls
  • Character bone mass is proportional to the cube of character scale
  • Fixed a problem with sky rendering when there is no terrain
  • Fixed raider ear weights
  • Shift moves camera along camera's up vector instead of world's up vector
  • Fixed problem with floaty rolls
  • Clamped IK hip movement to reasonable range
  • New checksum for animations and character lod cache
  • Added sky rotation level parameter
  • Spawner no longer closes after spawning a new object
  • Attached objects work better with different scales
  • Fixed slowdown when transitioning from ragdoll to animation
  • Attached objects work with different character scales
  • Fixed Mac SDL framework
  • Fixed issue with "Texture format no GL_BGRA" with stabdecal.tga
  • Characters are immediately alerted when damaged in any way
  • Fixed character dragging when weapon is in offhand
  • Fixed persistent animation layers across reset
  • Fixed deleting characters with item objects connected
  • Path points can trigger wait, sit, sleep
  • Fixed dialogue editor undo/redo
  • Level objects can have detail objects
  • Any kind of object can be in a group
  • Telemetry profiling
  • Progress on native UI widgets
  • Can alt-drag multiple objects at once
  • Cleaned up editor snapping (and can start snapping in the middle of an action)
  • Attaching weapons and their scabbards to the same item slot puts one inside the other

Thanks as always for all the support! See you guys in IRC and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!

Overgrowth Weekly Q&A #6

16 comments January 26th, 2015 by David Rosen

Here is the latest Overgrowth Weekly Q&A! If you would like your question to be answered, you can post in this thread in the Wolfire forum.

Overgrowth Weekly Q&A #5

13 comments January 12th, 2015 by David Rosen

Here is the latest Overgrowth Weekly Q&A! If you would like your question to be answered, you can post in this thread in the Wolfire forum.

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