Just found this on the internet and thought it was an interesting way to do lighting effects. I don't understand half of it, but I thought that since lighting is being implemented in-game right now, this could be kinda cool although it IS completely different from what is being done now.
http://www.infinity-universe.com/Infini ... &Itemid=26
Interesting Lighting Essay
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Re: Interesting Lighting Essay
Holy crap! That's awesome!
30 FPS is a bit iffy, but for 5000 lights that's great, especially since they are all dynamic.
I really hope this, or a variation of the idea could be used in-game. There could be some pretty crazy scenes with dynamic lighting. Something like an evening level in a city, with each house having a lantern swinging in the wind.
30 FPS is a bit iffy, but for 5000 lights that's great, especially since they are all dynamic.
I really hope this, or a variation of the idea could be used in-game. There could be some pretty crazy scenes with dynamic lighting. Something like an evening level in a city, with each house having a lantern swinging in the wind.
Re: Interesting Lighting Essay
I'd like to experiment with deferred lighting in the future, but it's not a good fit for Overgrowth. Having precise per-object shading control and anti-aliasing is more important to the look we are going for than having thousands of point lights. It might be useful for some of our other projects though!
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Re: Interesting Lighting Essay
lighting in overgroth would be cool
Re: Interesting Lighting Essay
Wow. That is neat. I like how it captures the essence of radiosity as well.
Re: Interesting Lighting Essay
If you ever figure it out, way after OG's done,and you feel you have some free time you'd like to spend on this, it'd be a brilliant updateDavid wrote:I'd like to experiment with deferred lighting in the future, but it's not a good fit for Overgrowth. Having precise per-object shading control and anti-aliasing is more important to the look we are going for than having thousands of point lights. It might be useful for some of our other projects though!