I was thinking that shift would just dodge, and then click would perform a quick counter-attack, and rclick (or whatever 'grab' is set to) would let you set up more complex counters. In L1 it is often actually a bad idea to reverse an attack when there are multiple enemies around, because you don't have enough time between attacks, so it seems like it would be good to have more control over the complexity of your counter-attack. This might turn out to be too complicated, in which case it would have to be simplified, or a good dodge would enter slow motion briefly to let you figure out a response.GaGrin wrote:Why not make it a hold and release function like reversing high kicks?
If you press the key in time you will defend - but if you release it at the correct time you will counter/riposte, reverse or disarm (dependent on context of course).
I just don't like the idea of having to double tap a key, and I think the ease of the controls was one of the things that helped the fluid combat in the original Lugaru.
Just my opinion of course, but I think that would be simpler to control while still requiring the same skill of timing.
Additions to Lugaru 2: Blocking/Shields
Re: Good Idea, but...
-
- forom-muppat-yoda
- Posts: 2592
- Joined: Thu Aug 10, 2006 4:57 am
- Location: Where ever your mind takes you
Well, his word is final... It dose not really mater if you do or not... lol
(same Applies to me I will add, but it ends when it comes to the chainsaw , Cant wait to see it in game david )
With Grabbing, will you be able to do that on dead bodies?
Will you be able to drag or throw things with the grab button?
I could just see it now... Grabbing a limp bunny and chucking him into the other bunny next to him!
(same Applies to me I will add, but it ends when it comes to the chainsaw , Cant wait to see it in game david )
With Grabbing, will you be able to do that on dead bodies?
Will you be able to drag or throw things with the grab button?
I could just see it now... Grabbing a limp bunny and chucking him into the other bunny next to him!
-
- Posts: 2937
- Joined: Tue Sep 25, 2007 11:15 pm
- Location: Galapagos Islands, rodeoin some turtles.
- Contact:
that would be hella fun!Colicedus wrote:Well, his word is final... It dose not really mater if you do or not... lol
(same Applies to me I will add, but it ends when it comes to the chainsaw , Cant wait to see it in game david )
With Grabbing, will you be able to do that on dead bodies?
Will you be able to drag or throw things with the grab button?
I could just see it now... Grabbing a limp bunny and chucking him into the other bunny next to him!
Dragging, throwing, disarming... It's all good .
Congratulations on walking away (relatively) unscathed from a knife-fight, Coli.
And I actually like the idea of a dodge, counter, grab kind of situation... But interestingly your mention of a 'grab' key gives a small amount of credence to my idea... you could still use the auto-block to deflect an attack, and then use the 'grab' to try and disarm them...
Congratulations on walking away (relatively) unscathed from a knife-fight, Coli.
And I actually like the idea of a dodge, counter, grab kind of situation... But interestingly your mention of a 'grab' key gives a small amount of credence to my idea... you could still use the auto-block to deflect an attack, and then use the 'grab' to try and disarm them...