Phoenix Engine 6-28-05 GLSL and Normal Mapping

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David
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Phoenix Engine 6-28-05 GLSL and Normal Mapping

Post by David » Tue Jun 28, 2005 8:34 pm

I redid my whole shader system to use GLSL instead of CG to save on function overhead, and added lighting optimizations and normal mapping.

Image

Image

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ridestowe
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Post by ridestowe » Tue Jun 28, 2005 8:36 pm

sweet man! nice bump mapping there :)

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Lugaruman100
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Post by Lugaruman100 » Tue Jun 28, 2005 11:12 pm

I like it, you should show those screenshots on garagegames.com or some site like that. By the way what does GLSL and do you mean CG by computer graphics?

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Post by David » Wed Jun 29, 2005 2:01 am

GLSL is the OpenGL Shader Language, and CG is Nvidia's "C for Graphics" language.

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ridestowe
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Post by ridestowe » Wed Jun 29, 2005 10:10 am

Lugaruman100 wrote:I like it, you should show those screenshots on garagegames.com or some site like that. By the way what does GLSL and do you mean CG by computer graphics?
no! stay real indie, don't conform to garagegames! most of the games suck and i dont want you to be dragged down with them :P

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Lugaruman100
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Post by Lugaruman100 » Wed Jun 29, 2005 1:03 pm

ridestowe wrote:no! stay real indie, don't conform to garagegames! most of the games suck and i dont want you to be dragged down with them :P
Garagegames is a website for indie developers. Also there games do not suck. ThinkTanks and Orbz are not bad games.

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Post by Jeff » Wed Jun 29, 2005 1:51 pm

Lugaruman100 wrote:
ridestowe wrote:no! stay real indie, don't conform to garagegames! most of the games suck and i dont want you to be dragged down with them :P
Garagegames is a website for indie developers. Also there games do not suck. ThinkTanks and Orbz are not bad games.
Isn't GarageGames a showcase for games which use the proprietary Torque engine? David is creating his own engine from scratch which will be vastly superior.

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Post by ridestowe » Wed Jun 29, 2005 2:24 pm

Jeff wrote:
Lugaruman100 wrote:
ridestowe wrote:no! stay real indie, don't conform to garagegames! most of the games suck and i dont want you to be dragged down with them :P
Garagegames is a website for indie developers. Also there games do not suck. ThinkTanks and Orbz are not bad games.
Isn't GarageGames a showcase for games which use the proprietary Torque engine? David is creating his own engine from scratch which will be vastly superior.
lugaruman: i'm aware that they're indie games, but not really true indie b/c they use toqure engine, not their own!

jeff: yes, yes it is. and yes, yes it will. i suggest you all take a look at www.igf.com some great games there(see 2004 winners for puzzle pirates, i play it religiously woo!)

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Post by Nayr » Thu Jun 30, 2005 10:08 am

well, this means that the Phoenix will only be available on tiger. Last time I checked, GLSL wasn't available on Panther.

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Post by Plastic Chicken » Thu Jun 30, 2005 9:42 pm

Now do parallax mapping. :D

http://www.infiscape.com/rd.html

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Post by David » Thu Jun 30, 2005 9:53 pm


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Post by ridestowe » Thu Jun 30, 2005 9:54 pm

Plastic Chicken wrote:Now do parallax mapping. :D

http://www.infiscape.com/rd.html
mmm....displacement....

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Post by ridestowe » Thu Jun 30, 2005 9:55 pm

David wrote:That is old news, try this: http://graphics.cs.brown.edu/games/SteepParallax/
hoyl crap @_@ and thats not polygons? damn from just mapping....wow. its like making a cave in a terrain editor, except much much higher detailed.

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Post by ridestowe » Thu Jun 30, 2005 9:56 pm

do it david, do it! jsut for fun :P

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Post by Plastic Chicken » Fri Jul 01, 2005 5:25 pm

ridestowe wrote:do it david, do it! jsut for fun :P
As you may see, the framerate is low. It's very expensive :)

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