Phoenix Engine 1-5-06 Complex Rigid Body Dynamics

Anything related to Wolfire Games and/or its products
Kalexon
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Post by Kalexon » Tue Jan 10, 2006 1:04 pm

Sounds like you have a lot of loyal minions David :P

Silb
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Post by Silb » Tue Jan 10, 2006 1:15 pm

Crill3 wrote:I WILL play Lugaru 2, no matter what! :evil:
Seconded. :evil:

@Kalexon: Yea, we Lugaru-addicts need a new dose. By the time L2 comes out, we'll be playing L1 with one hand and the screen upside down.

broli
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Post by broli » Tue Jan 10, 2006 2:26 pm

Silb wrote:
Crill3 wrote:I WILL play Lugaru 2, no matter what! :evil:
Seconded. :evil:

@Kalexon: Yea, we Lugaru-addicts need a new dose. By the time L2 comes out, we'll be playing L1 with one hand and the screen upside down.
SHAME ON YOU...by that time you should be able to finish, without dieing once, within the time span of 10 minutes blind folded...

Kalexon
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Post by Kalexon » Tue Jan 10, 2006 4:39 pm

Man.. David should rename it Lugaru: The Next LSD :P

Dude: Hey man, how many tablets of Lugaru did you put in?

Dude 2: I don't know man, like 50, 100, I lost count.
Last edited by Kalexon on Tue Jan 10, 2006 9:57 pm, edited 1 time in total.

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Sectaurs
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Post by Sectaurs » Tue Jan 10, 2006 4:48 pm

*cloud of smoke* whooooosh!

and then... nothing
Last edited by Sectaurs on Tue Jan 10, 2006 6:38 pm, edited 1 time in total.

David
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Post by David » Tue Jan 10, 2006 4:57 pm

ahem. *ninja edit*

Cannon Ball
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Post by Cannon Ball » Wed Jan 11, 2006 4:16 am

Any word on the rag doll physics for the rabbits?

They're always so cool/funny to see :P

Plastic Chicken
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Post by Plastic Chicken » Wed Jan 11, 2006 6:28 pm

In the first posted demo, is the blade landing exactly balanced on its edge? Because it's handled very nicely, and congrats if so.

lpod100
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Post by lpod100 » Wed Jan 11, 2006 9:16 pm

jw, in L2 will you be able to move around while in the air? with many parts of the game getting more realistic, i would imagine there would be some other method of jumping.

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Ninjas
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Post by Ninjas » Sat Jan 14, 2006 12:05 am

Some control while in the air is standard in video games. Realistic control isn't always better.

Nuky
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Post by Nuky » Tue Jan 24, 2006 1:08 pm

Shiny!

If my 2.8ghz celeron, 512mb ddr and 128 gddr3 gfx (aka 6600GT) can't handle this game, I'll just work the ass off me and upgrade the pile :P
And, yes, I do believe this game will meet the high standards of computer games in two years (just look at the difference between doom 1 and hl2:lost coast technical demo, and compare the time between them and the quality, and add 2+2=4... in many years, I guess a Lugaru 3 would be super-super realistic :o)

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Fournine
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Post by Fournine » Tue Jan 24, 2006 2:22 pm

Initial:
The blade would sink into the ground a bit if it's sand; that'd be a nice touch.

For physics discussion:
Projectile motion and rotational motion differ in their properties - certainly for projectile motion, you can simplify an object's mass into one point; however, for rotational motion (such as describing how the blade would rotate midair, or rotate after colliding with a wall) you need special equations to describe the rotational inertia (I) around the axis of rotation.
Please wait to finish intro physics before chanting off what you know as knowledge.

At whoever wrote it:
Wait until you talk to japanese people.
I take personal offense from that.

At David:
I approve. And you're right about the changes in technology - I'm probably going to replace my machine around the time Lugaru 2 will come out. I'll make sure to keep L2 in mind when I'm researching what to get. *smiles*

Another nice touch to projectile motion in the engine would be wind effects on trajectory - ie, extra windy stage would null the ability to effectivley use thrown objects; naturally, different objects would have differing values for how they're affected by wind. Viscocity could be added for in-water motion, too, slowing down whatever drops in - same value for wind might be usable for this.

Right, then. Time to go get a textbook and lunch.

-Fournine

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rudel_ic
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Post by rudel_ic » Tue Jan 24, 2006 4:04 pm

Fournine wrote: At whoever wrote it:
Wait until you talk to japanese people.
I take personal offense from that.
You shouldn't! I wasn't trying to be racist or something. Actually, my own english is pretty strange, isn't it?

Now, why did I say such a horrible horrible thing? Because there's evidence! :lol:

In fact, I speak japanese myself (worse than you'd believe and still loving it) and know lots of japanese people that speak english way better than I do. They laugh at me because of that. I like them anyway.

lpod100
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Post by lpod100 » Tue Jan 24, 2006 6:19 pm

ok another question:

this may be a bit too soon to ask, but will the fighting include preset animations? its hard to imagine they wouldn't, but i never liked how ridged the reversals were in L1...

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Crill3
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Post by Crill3 » Wed Jan 25, 2006 6:32 am

rudel_ic wrote: In fact, I speak japanese myself (worse than you'd believe and still loving it) and know lots of japanese people that speak english way better than I do. They laugh at me because of that. I like them anyway.
:lol: That made me laugh.

Someone explain why?

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