Since you guys seem to enjoy the technical posts I write about the visuals in Overgrowth, I would like to show you where I go to find out about graphics research for games. There…
So it's been about a year now since we announced Small Tank. This year was a little bit milder, as we didn't receive any death threats on Meebo. However, we still seemed to have…
A while ago I wrote a blog post about WebGL's first appearance in WebKit. Since then, browsers have continued to evolve at a rapid pace. Earlier today, three Google employees…
It has fallen upon us to present the crushing conclusion to our first Overgrowth comic! I was really excited to iron out the loose ends in this story, and am grateful to the fans…
In my last two blog posts, I talked about temporary textures, and how to use those to make final textures. In this post I will point out some of the main reasons I am building…
Here is what is new in Overgrowth in the 72nd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
In the old days, it was pretty easy to identify DRM. When a game secretly installed dubious device drivers to make sure that you have the CD installed, that was clearly DRM…
Overgrowth fan art spotlight - Chris Pollitt's Red Rabbit
March 28th, 2010
This is another guest art post from Chris Pollitt aka ^_^ on the forums. We've already bragged about him once for his amazing Rat Dude but now he's done it again with the new Red…