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Overgrowth Rock Song by Jonathan Lewis

Overgrowth Rock Song by Jonathan Lewis

March 27th, 2010

This is a guest post from Jonathan Lewis. He is a talented musician and an accomplished satirical video game song-writer. His most well known piece is probably the Half-Life themed…

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Image-based ambient lighting

Image-based ambient lighting

March 26th, 2010

Ambient light (or indirect light) is light that is not coming directly from a bright light source. For example, in an outdoor scene, the sun is a direct light, and the ambient…

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From temporary to final textures

From temporary to final textures

March 25th, 2010

Following up my post on making temporary textures, this post explains how to make the final textures using your temporary textures as a guide. The first thing I did was place the…

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Comparing ODE and Bullet

Comparing ODE and Bullet

March 24th, 2010

Last week, I switched the Overgrowth physics engine from ODE (Open Dynamics Engine) to Bullet. This prompted a few questions from blog readers. What are ODE and Bullet? Why did we…

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Overgrowth Alpha 71

Overgrowth Alpha 71

March 23rd, 2010

Here is what is new in Overgrowth in the 71st weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Placeholder textures for refining layouts

Placeholder textures for refining layouts

March 22nd, 2010

If we want everything in the world to have a consistent level of detail, then we need a consistent texel resolution (the resolution of the texture image divided by the surface area…

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Overgrowth Interviewed in Strana Igr (Gameland)

Overgrowth Interviewed in Strana Igr (Gameland)

March 21st, 2010

You might have seen the interview on RPS that Alec Meer featured yesterday with Aubrey and me. That was totally awesome and we are very thankful to the RPS guys for giving indies…

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Last call for Overgrowth orchestra

Last call for Overgrowth orchestra

March 20th, 2010

This is a post from Mikko Tarmia, who composed all of the music for Overgrowth. As we mentioned earlier, we are recruiting musically-talented Overgrowth fans to play a special…

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Using texture atlases

Using texture atlases

March 19th, 2010

So a texture is an image that is wrapped around a 3D model to add apparent detail -- but what's a texture atlas? A texture atlas is an image that contains multiple textures. For…

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