This is a guest post from Jonathan Lewis. He is a talented musician and an accomplished satirical video game song-writer. His most well known piece is probably the Half-Life themed…
Ambient light (or indirect light) is light that is not coming directly from a bright light source. For example, in an outdoor scene, the sun is a direct light, and the ambient…
Following up my post on making temporary textures, this post explains how to make the final textures using your temporary textures as a guide. The first thing I did was place the…
Last week, I switched the Overgrowth physics engine from ODE (Open Dynamics Engine) to Bullet. This prompted a few questions from blog readers. What are ODE and Bullet? Why did we…
Here is what is new in Overgrowth in the 71st weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
If we want everything in the world to have a consistent level of detail, then we need a consistent texel resolution (the resolution of the texture image divided by the surface area…
You might have seen the interview on RPS that Alec Meer featured yesterday with Aubrey and me. That was totally awesome and we are very thankful to the RPS guys for giving indies…
This is a post from Mikko Tarmia, who composed all of the music for Overgrowth. As we mentioned earlier, we are recruiting musically-talented Overgrowth fans to play a special…
So a texture is an image that is wrapped around a 3D model to add apparent detail -- but what's a texture atlas? A texture atlas is an image that contains multiple textures. For…