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Enough about you, let's talk about Meebo

Enough about you, let's talk about Meebo

March 18th, 2010

I was temporarily separated from my Wolfire live chat duties this past week while I was at GDC. However, the visitors continue to stream in. If you've seen all the silly Meebo…

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Two-part shadow maps

Two-part shadow maps

March 17th, 2010

The shadow maps we use in Overgrowth are unusual in that they contain two parts: direct shadows and ambient occlusion. These correspond to the two light sources in outdoor scenes…

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Overgrowth Alpha 70

Overgrowth Alpha 70

March 16th, 2010

Here is what is new in Overgrowth in the 70th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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A Brief Summary of Wolfire At GDC 2010

A Brief Summary of Wolfire At GDC 2010

March 15th, 2010

Some of you probably noticed that I have been neglecting my live chat duties on Wolfire's contact page. The reason was that while the rest of the team spent most of their week…

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Obscure Visual C++ features

Obscure Visual C++ features

March 14th, 2010

A couple days ago I wrote about solutions to some common Visual C++ problems (click here to read it). Today I would like to share some obscure features of VC++ that are actually…

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Introducing 'Matt'

Introducing 'Matt'

March 13th, 2010

Last week, the Mac build of the Overgrowth alphas got a tremendous speed increase. I alluded to the fact that some of these changes were contributed by someone who may or may not…

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Visual C++ quirks

Visual C++ quirks

March 12th, 2010

Visual C++ may be the standard IDE for PC game development, but it has its fair share of idiosyncratic problems that have bothered me for years, and forced me to find makeshift…

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First pass cat head

First pass cat head

March 11th, 2010

Back when we started Overgrowth, even before we had chosen a name, I had started on the test assets we would need in order to get gameplay working. This is the head I modeled for a…

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Alternatives to killing

Alternatives to killing

March 10th, 2010

In most action games, every battle lasts until one side has been completely exterminated. The victory condition is binary -- if all the enemies are dead, you have won. If some of…

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