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Comic update, pages 28-30

Comic update, pages 28-30

February 28th, 2010

Here is another update for the Overgrowth comic. I am having a fun time working on this even if though I only get the time to update it every so often. Overgrowth Thanks for all…

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Basic Map Editing Controls

Basic Map Editing Controls

February 27th, 2010

You may remember our post about Silverfish's animation and scripting tutorial. Well, it appears he's still after my job as he recenly released another awesome tutorial explaining…

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Happy Birthday BSi

Happy Birthday BSi

February 26th, 2010

This is a guest blog post written by Henry Kropf, the developer who ported Black Shades to the iPhone. Seeing as today is BSi's birthday it seemed fitting to share the story of how…

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Plain Terrain

Plain Terrain

February 25th, 2010

Sometimes it is nice to have some normal looking terrain. I did these to help round out some of the more exotic locations I have been making. grass terrain sand terrain I still…

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Sphere Ruins

Sphere Ruins

February 24th, 2010

In Overgrowth there are many enigmatic places. Of particular note are the ruins that dot the landscape. Taking diverse forms, these ruins seem to serve no obvious function. Some…

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Overgrowth Alpha 67

Overgrowth Alpha 67

February 23rd, 2010

Here is what is new in Overgrowth in the 67th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Overgrowth orchestra madness

Overgrowth orchestra madness

February 22nd, 2010

This is a post from Mikko Tarmia, who composed all of the music for Overgrowth. There was a huge response to last week's Overgrowth sheet music post, so we are going to try to…

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Great game development books

Great game development books

February 21st, 2010

When John saw my bookshelf filled with game development books, he suggested that I write a blog post about them. At first, this seemed like a daunting task -- there are a lot of…

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New Lugaru page

New Lugaru page

February 20th, 2010

I hinted that we were trying to use some of the money we generated from the Organic Indie Preorder Pack to improve Wolfire. In the same vein of using some of the proceeds to…

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