When we think about digital effects in movies and TV shows, we usually think of scenes that are obviously impossible. For example, we remember watching aliens blow up the White…
While we've been working hard on Overgrowth, fans have shared many brilliant OG-inspired works of art on the forums. Following our tradition, we will continue to feature our…
This is a post from Mikko Tarmia, who composed all of the music for Overgrowth. It's quite common for movies to adapt their scores into single-instrument arrangements and then sell…
Here is what is new in Overgrowth in the 66th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
It's time to answer another question in the Wolfire community interview! After the dev studio tour question, the second most popular question, with 38 likes, comes from Swordarm…
ships! A few games these days still use pixel art, but they usually fall either into the category of "retro", or they are updated to be super high definition. Both of these…
When I first start getting a new terrain in the engine, it usually looks something like this: Overgrowth terrain color image Overgrowth terrain visualization Using bright colors is…
We've uploaded another song to the Overgrowth Soundtrack playlist on YouTube. The songs are composed by the talented Mikko Tarmia and often feature Anton Riehl on the flute. This…
AppScale and the Commoditization of Cloud Infrastructure
February 11th, 2010
A summary of App Engine At Wolfire, we have been using Google App Engine for quite some time. To recap: App Engine is a platform where you can write a web application using a…