David has been using AngelScript to tie the Phoenix Engine technologies together in a tidy framework which will lead to the birth of Overgrowth gameplay. Right now the scripting…
Here is what is new in Overgrowth in the 65th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
Thanks to the Organic Indie Preorder Pack, we have a little bit of extra money lying around. In addition to taking our Subway sandwiches to the next level, we are going to be using…
Last month, we put a call out on the blog asking for community questions to answer. We promised to answer the questions with the most "Likes" in the comments. It got pushed into…
Our live chat widget proved its worth again during the preorder pack promotion. At times I seemed like I was giving support to ten people at once. In other practical live chat news…
Here is another update for the Overgrowth comic. Terrain work has been taking up a lot of time, but I finally had a chance to finish up these pages. Overgrowth As I mentioned in my…
David has been working on an AngelScript scripting layer which will contain much of Overgrowth's gameplay code. What recently killed Rabbot is the fact that scripting can now call…
I have been trying to avoid working on graphics recently in order to work on gameplay, but there was one feature I just had to implement. It has no performance cost, and makes a…
Here is what is new in Overgrowth in the 64th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…