This is a guest blog post from Wilbefast. He is a long time community member, has made a number of his own games, and always posts excellent commentary. I get the feeling that many…
At one point we were interested by the idea of an iPhone space shooter. For fun, I did a couple test assets to show what it could look like. ships! One of the interesting things…
Here are two more environments that I have recently added to Overgrowth. map 12 map 10 These are a couple screenshots from some new levels that I started last week. Some of these…
Overgrowth - ModDB Editor's Choice for Best Upcoming Indie
January 29th, 2010
ModDB announced today that Overgrowth was awarded the 2009 editor's choice award for the best upcoming indie game. This is quite an honor especially considering the calibur of the…
Today, Apple announced the new iPad and humbly claimed that there will be a "gold rush" of native apps for the App Store. Sure, but what I find more interesting is that Apple also…
My post about reasons to use OpenGL instead of Direct3D got a much greater response than I expected, making the front page of Digg, Reddit, Slashdot, and even the OpenGL website…
Here is what is new in Overgrowth in the 63rd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
In addition to John dyeing his beard pink, we promised that we would write a postmortem report on our recent "Organic Indie Preorder Pack" promotion. Here it is! To recap, a couple…
This is a guest post from Phil Carlisle, best known for his work on the Worms series. You might remember his post from a couple of weeks ago, here. His last post was very well…