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Freedom versus Challenge

Freedom versus Challenge

February 1st, 2010

This is a guest blog post from Wilbefast. He is a long time community member, has made a number of his own games, and always posts excellent commentary. I get the feeling that many…

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iPhone spec 3D art

iPhone spec 3D art

January 31st, 2010

At one point we were interested by the idea of an iPhone space shooter. For fun, I did a couple test assets to show what it could look like. ships! One of the interesting things…

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Yet more terrain!

Yet more terrain!

January 30th, 2010

Here are two more environments that I have recently added to Overgrowth. map 12 map 10 These are a couple screenshots from some new levels that I started last week. Some of these…

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Overgrowth - ModDB Editor's Choice for Best Upcoming Indie

Overgrowth - ModDB Editor's Choice for Best Upcoming Indie

January 29th, 2010

ModDB announced today that Overgrowth was awarded the 2009 editor's choice award for the best upcoming indie game. This is quite an honor especially considering the calibur of the…

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Web applications on the iPad

Web applications on the iPad

January 28th, 2010

Today, Apple announced the new iPad and humbly claimed that there will be a "gold rush" of native apps for the App Store. Sure, but what I find more interesting is that Apple also…

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DirectX vs. OpenGL revisited

DirectX vs. OpenGL revisited

January 27th, 2010

My post about reasons to use OpenGL instead of Direct3D got a much greater response than I expected, making the front page of Digg, Reddit, Slashdot, and even the OpenGL website…

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Overgrowth Alpha 63

Overgrowth Alpha 63

January 26th, 2010

Here is what is new in Overgrowth in the 63rd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Organic Indie Preorder Pack Postmortem

Organic Indie Preorder Pack Postmortem

January 25th, 2010

In addition to John dyeing his beard pink, we promised that we would write a postmortem report on our recent "Organic Indie Preorder Pack" promotion. Here it is! To recap, a couple…

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An Introduction to AI in Games from Phil Carlisle

An Introduction to AI in Games from Phil Carlisle

January 24th, 2010

This is a guest post from Phil Carlisle, best known for his work on the Worms series. You might remember his post from a couple of weeks ago, here. His last post was very well…

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