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Bay Area Meetings: AMD, NVIDIA, and Havok

Bay Area Meetings: AMD, NVIDIA, and Havok

December 26th, 2009

Two weeks ago, John and I came back from our scholarship-sponsored trip to Game Connection in Lyon. Several of the companies we met in France are located here in the Bay Area and…

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Happy holidays!

Happy holidays!

December 25th, 2009

Happy holidays from the Wolfire Team! Happy holidays! View the original

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HD detail map textures

HD detail map textures

December 24th, 2009

Last week I posted about some new levels I was working on. A number of people criticised the texture resolution. Recently, I've been working on updating some of our older textures…

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Close-up and distant terrain lighting

Close-up and distant terrain lighting

December 23rd, 2009

Normal-mapped detail textures are effective at conveying close-up detail, but don't add too much in the distance. In Overgrowth, the players will spend most of their time looking…

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Overgrowth alpha 58

Overgrowth alpha 58

December 22nd, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Soft normal maps for grass

Soft normal maps for grass

December 21st, 2009

Grass is an especially difficult material to convey in a flat texture, because grass isn't flat. In fact, it's not even a continuous surface! For this reason, we'll eventually need…

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Fading detail textures

Fading detail textures

December 20th, 2009

Here's a problem you can probably recognize from many games -- obvious tiling effects on terrain textures. The textures look good up close, but in the distance it's obvious that it…

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More Mesmerizing Meebo Mischief

More Mesmerizing Meebo Mischief

December 19th, 2009

I recently discovered a synergy between Meebo tools. Apparently the Meebo flask is designed to work in tandem with the Meebo live chat widget. Where crazy Meebo conversations might…

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Three new landscapes

Three new landscapes

December 18th, 2009

Here are some examples of new landscapes I'm working on. They're based on photo references, but have a touch of artistic license. We're still not sure if we'll have water in…

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