The awesome guys at ModDB just announced they are launching a new digital distribution platform called Desura. A lot of Steam competitors come and go, but Desura is definitely one…
One common problem with detail textures is that they can change the overall color of the terrain. For example, let's say we have a patch of terrain that's supposed to be a light…
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
The terrain in Overgrowth has looked nice in the distance, but many of you noticed that it looked a bit blurry close up. This is because it didn't have a real detail texture yet…
We spent this evening hanging out at Unknown Worlds' winter party. For those of you that don't know, they are a small development team making a sweet RTS FPS hybrid called Natural…
Rocks are an important part of almost any terrain, and they help organize areas for gameplay. While they may not seem very interesting, poorly-rendered rocks can break immersion…
Sometimes it's intimidating to look at the credits of modern games: it's not unusual to see hundreds of names scroll by. How can we possibly compete with that? We're just four guys…
Today is our last day in Lyon. In a few hours we'll be boarding another Fokker 100 on our way back to San Francisco. Game Connection was an incredible experience and we're…
Here are some thumbnails I made to try out some level ideas based on the seasons. It's important to work out the basic color palette before moving on to the textures. Thumbnailing…