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Desura: a new digital distribution platform

Desura: a new digital distribution platform

December 17th, 2009

The awesome guys at ModDB just announced they are launching a new digital distribution platform called Desura. A lot of Steam competitors come and go, but Desura is definitely one…

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Detail texture color matching

Detail texture color matching

December 16th, 2009

One common problem with detail textures is that they can change the overall color of the terrain. For example, let's say we have a patch of terrain that's supposed to be a light…

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Overgrowth alpha 57

Overgrowth alpha 57

December 15th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Detail textures

Detail textures

December 14th, 2009

The terrain in Overgrowth has looked nice in the distance, but many of you noticed that it looked a bit blurry close up. This is because it didn't have a real detail texture yet…

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Hanging out with Unknown Worlds

Hanging out with Unknown Worlds

December 13th, 2009

We spent this evening hanging out at Unknown Worlds' winter party. For those of you that don't know, they are a small development team making a sweet RTS FPS hybrid called Natural…

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Rock evolution

Rock evolution

December 12th, 2009

Rocks are an important part of almost any terrain, and they help organize areas for gameplay. While they may not seem very interesting, poorly-rendered rocks can break immersion…

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Bands and orchestras

Bands and orchestras

December 11th, 2009

Sometimes it's intimidating to look at the credits of modern games: it's not unusual to see hundreds of names scroll by. How can we possibly compete with that? We're just four guys…

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Last day in Lyon

Last day in Lyon

December 10th, 2009

Today is our last day in Lyon. In a few hours we'll be boarding another Fokker 100 on our way back to San Francisco. Game Connection was an incredible experience and we're…

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Season thumbnails

Season thumbnails

December 9th, 2009

Here are some thumbnails I made to try out some level ideas based on the seasons. It's important to work out the basic color palette before moving on to the textures. Thumbnailing…

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